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Developer interview with Adam Saltsman

Developer interview with Adam Saltsman

Developer interview with Adam Saltsman


This put up is a part of day 5 of itch.io week. We’ll be interviewing builders all week. Study extra right here:
https://itch.io/week


Adam Saltsman is founder and director at Austin-based (for now!) developer and writer Finji. Present initiatives by Finji embody in-house venture
Overland , and publishing Evening In The Woods.


View on itch.io:
http://finji.itch.io


Observe on Twitter:
@ADAMATOMIC


i imply it is determined by what “sport” means BUT my first sport is both a like QBASIC fortune-telling sport when i used to be 12, or some counter-strike ranges when i used to be 19, or some little Flash video games once I was perhaps 26-ish… or perhaps like drawing Tremendous Mario ranges once I was 6? We used to attract our personal board video games after we have been little too…


iiiii… I dunno. I assume the factor that stands out to me is our pill sport A whole bunch, which is certainly the excessive bar for us so far as accessible sport design. My mother might play and revel in most of that sport, and so might my toddler youngsters… on the identical time even. That was actually cool, that felt like doing one thing significant.


I truly do not bear in mind how we discovered it initially. I feel I simply preferred that it was stuffed with loopy stuff. I really feel like Warp Door and the Free Indie Video games weblog earlier than which might be most likely a minimum of partly liable for bringing me again there again and again. And all the sport jams. There’s simply so many nice experimental video games on there. I feel my first itch.io sport was a free Flappy Chicken fan-game referred to as Flappybalt, which acquired cloned right into a high 10 cell sport that’s on an enormous LCD on the Austin airport now so … make of that what you’ll haha.


Hmm. How far out on this limb do I wish to go. So what I’ll say is I feel {that a} storefront that’s good for builders is a storefront that’s good for our viewers too. Issues I worth particularly:


– instruments for holding individuals updated actually simply


– versatile and honest income shares


– minimal overhead for posting and sustaining the storefront


– good instruments for controlling scope and worth


– no gatekeepers


i believe if a platform helps builders do their factor, which means we make extra video games and reside longer, and that is perhaps higher for our viewers than all of the race-to-the-bottom scavenger ways that dominate most different platforms.

See Also
The itch.io Summertime Selects bundle is now live!


i believe honesty and transparency are the best and finest approaches. in case your sport is counting on presales to fund improvement, make that clear to individuals which might be shopping for in early. in case your sport truly wants much more than that even, make that clear. if you do not need suggestions or a dialog, make that clear.


i believe most folk are literally fairly sensible about this stuff – there are some individuals which might be completely happy to play an unfinished factor. there are many individuals that are not. there are some individuals that do not thoughts rolling the cube, and different individuals that do not wish to. simply be clear about your standing and your finances and your plans. in any other case it is like … it is actually a rip-off haha


For Overland, Refinery allow us to do two issues which might be actually necessary for this venture:


– add updates CONSTANTLY. we do just a few builds per week, typically two builds in a single day. I can not be FTPing half-gig sport zips all day on my dank DSL connection. the patcher / uploader device has made an enormous distinction for us


– management the speed of entry. we actually wished to begin sharing Overland with our most intrepid viewers members, however we’ve a protracted technique to go. having the ability to set a tough cap on our playerbase is perhaps a bit counterintuitive however has been an enormous assist – within the first 24 hours I solely acquired 1100 bug reviews as a substitute of like actually one million. this continues to be completely essential for us


Steam has a pleasant backend for doing a ton of updates. All the things else we’re doing is exclusive to itch.io (wanting constructing our personal patcher + monetary backend)


We’ll be operating quasi-monthly rounds of First Entry for the foreseeable future, and rising our neighborhood by way of that. We proceed to push a number of builds per week with zero stress. itch.io is the premiere storefront for operating alphas, for my part – the extent of management and adaptability and freedom are completely unprecedented (once more, wanting rolling your individual every little thing). Plus most of it’s free open-source, so there is a good in-between path too. itch.io is the perfect!!



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