The annual report (thanks, IGN) features a message from Matsuda, who says, “I’d additionally be aware that ‘Marvel’s Avengers’ was an formidable title for us in that we took on the GaaS (Video games as a Service) mannequin. We overcame a wide range of surprising difficulties within the closing section of the sport’s improvement, together with needing to transition to work-from-home as a result of pandemic. We have been capable of surmount these challenges and launch the sport, but it surely has sadly not confirmed as profitable as we might have appreciated.”
“Nonetheless, taking over the GaaS mannequin highlighted points that we’re more likely to face in future recreation improvement efforts resembling the necessity to choose recreation designs that mesh with the distinctive attributes and tastes of our studios and improvement groups. Whereas the brand new problem that we tackled with this title produced a disappointing end result, we’re sure that the GaaS method will develop in significance as gaming turns into extra service oriented. How we go about creating new experiences by incorporating this development into our recreation design is a key query that we might want to reply going ahead.”
Marvel’s Avengers had a decidedly bumpy launch, and noticed participant numbers dwindle shortly after releasing. Final 12 months, the devs promised extra content material and have been “assured” gamers would return, however Marvel’s Avengers has undoubtedly met with a divided response, particularly when it got here to choices resembling having Spider-Man as a PlayStation unique character.
What do you consider Sq. Enix’s assertion? Tell us within the feedback!