A dystopian point-and-click title from a one-woman staff, The Sundew delivers a narrative that’s sticking with me. It does so much proper, however there are just a few areas that would use extra consideration. It’s a superb sport whose rising pains will hopefully result in a terrific sequel.
And I hope a sequel comes as a result of The Sundew feels just like the opening chapter of a bigger story, in some methods. You play as Anna, a cyborg cop in Japan, 30-plus years sooner or later. “What begins as a traditional day rapidly turns into one thing else, and shortly a lonely beat cop will maintain the destiny of the world in her arms.” What can I say, the outline on Nintendo’s web site describes it simply in addition to I may.
Anna’s a succesful lead, surrounded by diversified and intriguing characters, all the time advantageous for video games like this. They make the areas you go to in your detective hunt participating, although not essentially on repeat visits. Whereas there’s not all the time so much to work together with, there’s lots to click on and have a look at.
You’ll begin in a small space (Anna’s dwelling) earlier than transferring on to bigger locales. The retro-pixel visuals handle range, with nothing seeming misplaced. I particularly benefit from the few instances the place the sport zooms in for a tighter perspective. The “darkish” nature of the sport doesn’t lengthen to the artwork, insofar as I by no means strained to see attributable to an absence of lighting. Some objects in sure areas are small, however that’s par for the course with this style. The Sundew by no means actually stumbles right into a pixel hunt scenario.
For all the great phrases I’ve written, The Sundew falls flat on its face with flawed audio, or ought to that be lack thereof. With one temporary exception, there’s no speech, one thing that may’ve undoubtedly benefited the sport. I discovered myself eager for it, particularly with inexpensive style entries delivering on that finish. Even worse is the scarcity of music. What music I heard was good (if smooth), however the sport definitely wants extra cool tunes. It guarantees “beautiful sound design,” however The Sundew’s less-is-more method didn’t ship!
The puzzles, whereas combined, are good as a rule. Often the sport is weighed down by a peculiar rhythm and circulate. I believe it stems from the target checklist, which provides an impression of freedom. But, a set off system necessitates doing issues in a selected order. Truthful sufficient, I suppose, and I admire the purpose of reference. However, it may well make just a few puzzle completions unsatisfying, and possibly wanted a bit extra thought.
As an example, at one level, Anna says she has to make use of the toilet. However going to the toilet stall, I discovered it locked. Solely by returning to police headquarters and getting a bottle I missed did the stall immediately unlock. With none in-game context to justify this, it simply appears odd and comes off a smidge inexperienced. Nearer to Sierra Leisure of the ‘80s than LucasArts of the ‘90s.
The Sundew took about 5 hours to complete at a really relaxed tempo, enjoying alongside my spouse and getting caught twice. However there are extras to seek out in your travels. And a number of endings give this sport some replayability the style isn’t recognized for. I like that.
Whereas a few of its puzzle circulate may be hit-or-miss, The Sundew delivers an entertaining graphic journey. Whereas I hate to see the sound design miss the mark so badly, style followers ought to take pleasure in pointing and clicking their approach by way of this story’s surprises.