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The award-winning A Quick Hike hits PS4 November 16 – PlayStation.Weblog

The award-winning A Quick Hike hits PS4 November 16 – PlayStation.Weblog

The award-winning A Short Hike hits PS4 November 16

Hey everybody! I’m Adam Robinson-Yu, the principle developer behind A Quick Hike. I’m excited to lastly announce that the launch date for A Quick Hike on PS4 will probably be… November 16! With the discharge simply across the nook, I assumed it might be a superb time to share a bit extra concerning the world of Hawk Peak Provincial Park, and the way it took form whereas I used to be creating it.


In A Quick Hike, you’ll be exploring the park and dealing your approach in the direction of the highest of the mountain. There’s loads of areas to seek out and discover, however it didn’t begin this manner. To start with, I simply began sculpting areas that had been enjoyable to climb and glide between. At this level, the world and the participant’s motion had been being designed hand in hand, and I created hills and valleys on whim to check out each tweak to the character’s controls.

By this course of, I began to get an concept for what sorts of terrain had been fascinating, and the way I might make areas distinctive from solely the form of their geometry. I additionally began brainstorming an inventory of landmarks that I might scatter world wide for gamers to find. I collected a wide range of references, of both locations I needed I might go to, or locations that I had been in my very own life. For instance, the firetower within the sport is instantly impressed by the one I visited in particular person when mountain climbing to Mount Pilchuck.

I additionally used pictures to assist me set up the first colour palette for the world. I discovered a photograph of a breezy fall panorama that actually captured the sensation I used to be aiming for, and I then sampled colours instantly from the picture to construct a palette for texturing the remainder of the sport with.

After this preliminary experimentation part, I finally wanted to choose the final construction of the sport. I needed freedom of exploration to be a core facet of the extent design. To me, this meant avoiding any form of invisible boundaries or cutscenes that drive you down a particular path – even from the very begin of the sport. I needed the participant to all the time be happy to discover any course they needed. Nevertheless, this will make it troublesome to design the sport, since I can’t make sure about what the participant has or is aware of at any given level. So to assist remedy this downside, I drafted a fast map that divided the world up into areas.

Every area can be elevated a distinct peak above sea-level. To climb into the subsequent area, the participant will want a certain quantity of stamina (which is given by way of golden feathers) to get there. This allowed me to manage the pacing of the sport slightly higher, and create a extra distinct starting, center, and finish.

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One of many challenges of designing an open-ended sport like this was making an attempt to ensure gamers don’t miss essential objects fully. Whereas virtually the entire objects are non-compulsory for finishing the sport, I believe the sport is extra enjoyable if the participant has extra instruments to play with. When testing the sport, I discovered quite a lot of gamers would plunge into the ocean and discover the again half of the mountain first. To assist lead them again in the direction of the stuff I need them to seek out, I positioned slightly cave within the again that will get them again on monitor. Who can keep away from the attract of a superb cave?

The toughest a part of the mountain to design was the height. Whereas A Quick Hike isn’t a troublesome sport, I needed the ultimate space to be slightly tricker to ascend. Our protagonist, Claire, is slightly nervous about reaching the highest, and the ambiance and music tries to replicate this. This part ought to reward gamers who explored probably the most, giving them extra methods to achieve the summit. Nevertheless, I needed to ensure it was additionally attainable to stand up there with barely any golden feathers too. (It’s simply much more troublesome!)

I don’t wish to spoil an excessive amount of right here, however I hope you take pleasure in exploring Hawk Peak Provincial Park. I attempted to make every space really feel distinctive – both by way of the sorts of flora that embellish it or the landmarks you’ll uncover. A Quick Hike isn’t an enormous open world sport, however I believe it’s little world is dense with issues to uncover. Come test it out for your self when A Quick Hike releases on November 16.

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