Identified insider Tom Henderson has claimed that Digital Arts turned down DICE’s pitch for Star Wars Battlefront III on account of licensing prices.
To not be confused with the cancelled Battlefront 3 within the authentic Battlefront sequence, Battlefront III would have been a sequel of types to 2017’s Battlefront II, which was mired in controversy on account of microtransactions.
“It received turned down as a result of it takes 20 p.c extra gross sales to make the identical cash,” one former developer informed Henderson. That mentioned, EA is at the moment engaged on two Star Wars titles, each of that are reportedly story-driven, single-player targeted experiences.
“A number of key builders that labored on the Battlefront sequence have since left the DICE studio previously yr, together with the likes of Battlefront II’s artistic director Dennis Bränvall, core gameplay designer Christian Johannesé, and lead hero designer Guillaume Mroz,” Henderson added. “It will point out a Battlefront III may be very unlikely. I’ve seen the construct file for DICE’s subsequent title in October, at the moment simply dubbed ‘Dev-Subsequent,’ which signifies that the title has handed Gate 0, which is its conceptual stage. This stage normally takes just a few months of time.”
Henderson clarified that it’s normal process to pitch ideas whereas a sport is already in growth, so no matter ‘Dev-Subsequent’ is, it didn’t take any growth assets away from Battlefield 2042.
“It also needs to be mentioned that growth can change at any given time and the following title has began growth, but when Battlefront III ever will get greenlit and begins growth for no matter purpose, I’ll break the information,” Henderson concluded.[Source: Twitter]