A lot so, that it ended up changing into fairly the subject of dialog amongst followers, which has prompted for Babylon Fall’s producer Yosuke Saito and Naoki Yoshida, director of Last Fantasy XIV to clear the air.
Sure, the gear belongings gamers noticed that regarded like they had been from Last Fantasy XIV had been in reality from Last Fantasy XIV, however that was intentional, and their inclusion began as Yoshida simply making an attempt to assist.
“After I gave my BABYLON’S FALL presentation at an organization assembly, FINAL FANTASY XIV Producer & Director Naoki Yoshida was additionally in attendance and supplied his assist, to which I replied, ‘Sure, please!’” Saito writes. “That is how the plan got here to fruition. We then fastidiously applied the information whereas carefully coordinating with the FINAL FANTASY XIV staff.”
Moreover, Yoshida later added,
“After I first heard Mr. Saito’s plan for BABYLON’S FALL, I believed to myself, ‘Ahh, so he’s making a hardcore action-based hack-and-slash sport. I’m form of jealous.’ However on the similar time, I believed, ‘Getting ready all the gear variations wanted for the gameplay goes to be actually tough.’ In any case, a hack-and-slash sport is way extra fulfilling when quite a few objects and equipment can be found.
So, I stated, ‘Let’s use FFXIV’s belongings too. We’ve got so many, it’d be a disgrace to restrict them to FFXIV alone,’ and that’s how it began. Again then, I didn’t understand that it might change into such a sizzling matter.”
This type of collaboration between builders is at all times good to see, and now that gamers know to anticipate this, it’ll be attention-grabbing to see what different tidbits of Last Fantasy XIV made their means into Babylon’s Fall.
Supply – [Babylon’s Fall]