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Battlefield 2042 Replace #3 Patch Notes Revealed

Battlefield 2042 Replace #3 Patch Notes Revealed

Battlefield 2042 Update #3 Patch Notes Revealed

EA is doing it’s greatest to assist Battlefield 2042 have the sort of launch it deserves, which suggests loads of updates to repair points gamers are experiencing. The newest Replace #3 brings one other slew of updates, for which the complete patch notes have been posted.

Be aware that the replace releases tomorrow, December 2, 2021. So far as what’s new, gamers can count on new missions so that you can full, with every rewarding you XP and a singular beauty.

On high of that there can even be new sport mode layouts for Battlefield Portal, for Rush and All-Out Warfare maps. There are additionally extra high quality of life enhancements, and loads of fixes throughout all the sport.

You’ll be able to try the complete patch notes for your self, right here:

Battlefield 2042 Replace #3 Patch Notes

Fixes, Modifications, and Enhancements

Common

  • The Latest Gamers display now embrace everybody from earlier matches to permit for simpler person reporting
  • Made enhancements to the “Interplay” system by switching the default “INTERACT” textual content on a number of interactions to replicate the motion you’re about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR”
  • Resolved Kaleidoscope server room lighting problem
  • Resolved a difficulty associated to the rate / trajectory whereas spawning in jets
  • Improved helicopter animation in stage fly-bys throughout insertion
  • Enhancements to handle a difficulty the place gamers killed in autos would fall beneath stage geometry
  • Enhancements to streaming property in deploy display presentation
  • Participant now not will get caught in a zipline/rope after exiting a automobile after getting into it too near a zipline or rope
  • Exiting an open seat early within the enter animation now not causes your goal pitch to lock up
  • Right discipline of view is utilized instantly following insertion sequences

Person Interface

  • Improved the Assortment screens, making them simpler to make use of and clear as to what you’re interacting with
  • Improved the methods during which you’re capable of handle your attachments by way of the Assortment display to scale back the variety of interactions you should have when constructing your loadouts
  • Enhancements to our Participant Card display and Finish of Spherical (EOR) to offer extra polish
  • Added new markers to make your newly unlocked objects simpler to seek out
  • Improved display transitions when getting into and returning to the Primary Menu
  • Improved Report a Participant flows, particularly round toxicity and dishonest stories
  • The in-game scoreboard now correctly scales to match display safe-zone settings
  • Fastened cases the place the scroll operate didn’t work within the Choices screens
  • Carried out Focus restoration for screens so the centered button is remembered when re-entering a display
  • Fastened visible results stay on display throughout Finish of Spherical
  • CommoRose
    • Improved responsiveness of CommoRose opening
    • Fastened inactive aims exhibiting within the CommoRose for defenders in Rush & Breakthrough
    • Fastened aims not exhibiting within the CommoRose for attackers in Rush

Matchmaking & Associates

  • Improved the expertise between EOR and the Primary Menu
  • Improved Matchmaking reliability and diminished cases of Matchmaking failed
  • Improved Crossplay invite flows
  • Fastened Wealthy presence replace points, guaranteeing that your mates are higher capable of observe the place you’re in Sport
  • Addressed servers getting caught in unresponsive sport states, the place rounds fail to correctly begin
  • Fixes to Pal Invites for gamers on PC
  • Fastened a difficulty the place the chums checklist was typically not absolutely updated

Development and Unlocks

  • Introduction of weekly missions, offering set challenges that reward beauty unlocks
  • Added 1st match bonus of 1000 Darkish Market Credit for Hazard Zone
  • Improved total XP/Rank monitoring and reliability
  • Improved Mastery rank monitoring
  • Improved reliability of Participant card monitoring
  • The required stage to unlock an merchandise is now not seen as soon as the merchandise is unlocked
  • Fastened a bug the place Mastery Badges weren’t displaying throughout the Portal Assortment menu
  • Fastened a difficulty that was not correctly awarding XP for Angel resupplies
  • 3D preview of autos now shows the right customizations within the Assortment menu
  • Added a notification when reaching a brand new Participant Card Badge tier
  • Added a notification when reaching a brand new Mastery tier

Rendering

  • Addressed quite a lot of visible flickering and stuttering points
  • Enhancements to water rendering when Aiming Down Sight (ADS)
  • Added sight definition for iron sights to permit right ADS for the VCAR
  • Leaving ADS is now smoother than earlier than on Xbox One and PlayStation 4 consoles
  • Addressed a number of graphical points affecting water reflections
  • Addressed a difficulty with character rendering for gamers becoming a member of a match in progress
  • Made enhancements to artifacts affecting DLSS implementation
  • Fastened flickering within the oasis water in El Alamein on deploy
  • Fastened animations typically glitching when choosing up a weapon from the bottom
  • Fastened Aircrafts typically exhibiting up with flawed touchdown gear visuals
  • Fastened problem that may trigger incorrect bullet affect results when taking pictures close to water
  • Fastened Ju-87 Stuka Gunner Seat firing visible results not aligning correctly with the airplane
  • Shifted PSO-1 Scope ahead on AN94 to forestall clipping into display whereas idle
  • Fastened skinning points for a number of PP-29 Weapon Skins

Maps

  • Over 150 particular person fixes, small adjustments, and enhancements throughout all of our Maps
  • Improved stage geometry points throughout all ranges addressing points such gamers getting snagged or trapped
  • Resolved a number of spawning points
  • Resolved visible glitches reminiscent of lens flare, seen seams in skydome
  • Resolved numerous collision and placement points
  • Addressed points affecting native audio placement in a number of Maps

Battlefield Hazard Zone

  • Made enhancements to visible presentation of Darkish Market Credit
  • Modified the Squad and Participant Display to take away enemy squad names
  • Modified the Scoreboard to now not present related enemy gamers
  • Added extra flares to Extraction Zone, providing gamers higher visibility of extraction space, in addition to offering extra cowl
  • Added new spawn areas for preliminary Knowledge Capsules
  • Elevated the quantity of Knowledge Drives preliminary Knowledge Capsules can comprise
  • Made enhancements to the Knowledge Drive Scanner’s accuracy and enemy identification
  • Resolved a difficulty the place two groups might extract concurrently
  • Resolved warnings to alert gamers they’re being scanned typically not showing
  • Made it simpler to work together with Knowledge Drive pick-ups
  • Added a distance read-out for the subsequent out there Extraction Level
  • Improved the end-of-round digital camera placement
  • The “Modify” button within the foyer now takes you again to the Perk tab
  • Preliminary Knowledge Capsules now solely spawn a most of 4-6 Opposing Forces
  • Drones contained in the extraction Condor will now be destroyed upon leaving
  • Added XP for fully eliminating an enemy squad
  • The Redeploy icon is now a part of the soldier and automobile world icon
  • Fastened gamers typically with the ability to choose up greater than their max capability of Knowledge Drives
  • Fastened cases the place the Spherical Bonus XP was inaccurate and the Finish of Spherical was not triggering accurately
  • Fastened a difficulty the place the countdown within the foyer wouldn’t begin if the participant was tabbed out
  • Diminished width of foyer abstract info
  • Added an animation and audio cue when the participant’s Remaining Stability adjustments within the foyer
  • Mixed Tactical Objects tab right into a single tab within the foyer
  • Made lock icon visuals extra clear whereas within the foyer
  • Added an choice to Give up from the ready for gamers to hitch and pre-round foyer menu
  • Fastened a difficulty within the foyer that made it obscure what Tactical Objects are being chosen
  • Fastened a difficulty the place voice over would get reduce off too early on the finish of spherical
  • Fastened points with voice over heard by extracting gamers
  • Fastened points with random audio triggers for the Knowledge Drive Scanner
  • Fastened lacking music when squad will get eradicated

Battlefield Portal

  • Added Server Data for the Pause Menu
  • Added assist for reporting a server from the Pause Menu
  • Added assist for server admins to jot down periodic server messages
  • Simplified the Server Settings display design
  • Fastened a difficulty the place bullet unfold could be too excessive when attempting to fireplace whereas zoomed proper after sprinting for some Portal weapons
  • Fastened most human gamers displaying incorrectly within the Modifiers Tab for FFA sport modes
  • Added totally different loading music based mostly on which Portal map is loading
  • Setting a low Max Well being multiplier for autos will now not trigger them to spawn in on hearth
  • Plane inside Portal now show their geared up missiles and bombs accurately
  • Added a UI indicator for Rush to point out when the subsequent sector will begin
  • Fastened a visible problem whereas reloading a number of Launchers (RPG-7, SMAW, Bazooka, Panzerschreck)

Builder additions

  • Rush sport mode layouts for all 2042 All-Out Warfare maps (by means of Portal)
  • New official Automobile Workforce Deathmatch sport mode
  • New official Workforce & FFA Gun Grasp templates
  • New official An infection template

Guidelines Editor

  • Added the power to detect what gamers had been killed with as a way to apply extra Logic
  • Allow the portal SetTeamId block to be usable with AI

Battlefield 1942

  • Fastened recognizing points for the Binoculars
  • Fastened a difficulty that brought on the M3 Halftrack and Sd. Kfz 251 Halftrack to typically dip into the terrain
  • Fastened a difficulty that brought on the 9K22 Tunguska-M to take an excessive amount of injury from some automobile MG’s

Battlefield: Unhealthy Firm 2

  • Improved the M416 reload animation
  • The Tracer Dart now locks efficiently on tagged automobile
  • Mortar Strike can now not be fired whereas not zoomed
  • Further tuning to the UAV-1

Battlefield 3

  • Fastened a bug that would trigger the M3A3 Bradley main and APFSDS-T Shells to proceed firing uninterrupted
  • Fastened a bug that prevented the SOFLAM and MAV devices sustaining their earlier goal route when a participant re-entered them
  • Fastened a bug that brought on the MAV, EOD Bot and SOFLAM devices to point out a preview mannequin after it had already been positioned
  • Added new and basic voice over strains for damaging/killing an enemy with a Defibrillator utilizing BF3 Assault characters
  • The Mi-28 Havoc and AH-64 Apache Rocket Pods now have the identical reload time
  • EOD Bot now has a Automobile Standing Icon to help with driver orientation
  • Rebalanced the Su-35BM Flanker-E to match the well being of different jets
  • The FGM-148 Javelin now has two distinct firing varieties
  • Balancing cross on C-RAM and Pantsir stationary
  • Elevated the reload time for Guided Rocket
  • Fastened passive recognizing points for the MAV

UX Enhancements

  • Made a collection of visible, audio, and gameplay enhancements to weapons, autos, and devices
  • Improved the Plus Menu customization expertise
  • Fastened navigational points on the Participant Card Assortment display
  • Added a brand new Choices to pick out injury the indicator shade for troopers and autos
  • Added a brand new crosshair possibility to vary injury indicator form thickness between: Skinny – Medium – Thick’
  • Changed the “Accessibility” button within the Expertise Choice with “Accessibility & Choices”
  • Fastened the colour picker preview in Choices menu typically exhibiting black, as an alternative of the particular shade
  • Pinged objects now stay seen when occluded

Conquest

  • Tuned info spamming in Conquest, lowering the quantity of messages that seem on the earth log. Specifically we diminished messages about flag state adjustments in order that they’re not as distracting

Breakthrough

  • Tuned seize instances for Breakthrough
  • Improved out of bounds defender spawning in Breakthrough to make sure simpler secure spawning
  • Made enhancements to the Breakthrough UI to allow you to raised observe spherical progress within the type of a Sport Mode Widget
  • The Sport Mode Widget contained in the Scoreboard has been up to date to place emphasis on sectors and attackers reinforcements. Be aware that it solely shows whereas enjoying Breakthrough and Rush
  • Elapsed time is now added and trackable in each the Scoreboard & Deploy Display.
  • Added a pulsating impact on the Workforce 1 (attacker) rating and progress bar when their tickets are =< 25% of their preliminary tickets. That is additionally current within the GMW within the HUD, Scoreboard and Deploy Display for each Rush and Breakthrough
  • Made UI enhancements to point when the attacking crew has reached the final sector
  • Made UI enhancements to point when the defending crew loses a sector
  • Fastened a difficulty that would trigger the Finish of Spherical display to show inaccurate scores for the attacking crew

Dynamic World Enhancements

  • Addressed points for VFX affecting late-joiners
  • Made enhancements to accurately align the bridge conduct on Kaleidoscope for late joiners to the match
  • Made enhancements to accurately align the harmful silos state for late joiners in Renewal and Orbital
  • Improved interplay of SG-36 Sentry Gun and elevators
  • High quality of Life fixes and enhancements to work together prompts
  • Twister and smoke visible impact enhancements
  • Resolved numerous collision points with giant scale animation occasions
  • Improved location-based sandstorm audio expertise
  • Enhancements to destruction audio
  • Adjusted the timing for computerized doorways

HUD

  • Added a UI ingredient that exhibits close by gamers that may revive you inside 50m when downed
  • Added a UI ingredient that exhibits incoming revivers when downed and pinged by a participant that intends to revive you
  • When low on ammo or well being, close by pleasant gamers inside 50m will now present a useful resource icon above their head indicating that they’ll offer you well being or ammo
  • Elevated Large Map Decision for improved navigation
  • Added well being bars on enemy autos (as much as 200m) and enemy troopers when checked out (as much as 50m)
  • All participant world icons now scale over distance, making them smaller when distant in an effort to scale back icons cluttering the display
  • Time earlier than revive completion is now seen for the downed participant when being revived
  • Fastened a difficulty the place pleasant participant icons would typically not be hidden behind partitions, which brought on display muddle
  • Fastened a difficulty the place pleasant troopers are lacking their blue UI icons when a participant is in a downed state
  • Fastened a difficulty the place some participant names don’t present when taking a look at a number of troopers or autos subsequent to one another
  • Modified the visibility conduct of the fireplace mode icon within the HUD. By default, the fireplace mode icon is now seen whether it is at present doable to vary fire-mode. The conduct could be modified to permit the fireplace mode icon to all the time be seen (even when it’s not doable to vary hearth mode) or turned off. The choice is named “Fireplace Mode Indicator” underneath “HUD” Choices
  • Added an possibility that enables for the disabling of the button prompts seen within the HUD
  • Added message about which participant healed you when getting healed by different gamers
  • Added message about which participant shared ammo when getting ammo from different gamers
  • Fastened a difficulty the place IFF markers on squad members don’t change with colorblind possibility
  • Improved visibility of IFF marks over distances
  • Fastened a difficulty the place IFF markers wouldn’t be seen when utilizing low video settings
  • Fastened a difficulty the place the HUD/UI typically wasn’t seen when becoming a member of a Portal sport after quitting the earlier Portal match
  • Reload UI hints now cease pulsating after 4 seconds
  • Added an possibility to point out or conceal button prompts within the HUD
  • Added an possibility to point out or conceal the Reactive hints within the HUD (reload, low on ammo and so forth…)
  • Added an choice to customise the visibility of the fireplace mode indicator’s immediate and icon within the HUD (When out there, All the time ON, ADS Solely)

Bots

  • Fastened problem the place Bots typically didn’t revive gamers
  • Improved Bots helicopter dealing with
  • Improved Bots fight behaviors
  • Improved Bots gamemode behaviors

Audio

  • Improved reliability of varied means sounds when offscreen, reminiscent of reviving, SOB-8 Ballistic Defend, flares, wingsuit, parachute, automobile smoke discharges and system repairs
  • Improved weapon audio for enemies firing on the participant, together with at a distance
  • Switched lock-on warning sound with incoming missile warning sound
  • Tweaked audio throughout Finish of Spherical
  • Added a ping sound for “Request Revive” to assist mark your location
  • Tweaked the sound when pinging a downed pleasant participant
  • Made enhancements to floor automobile gear shifts and suspension sounds
  • Warning and Transmission sounds will now not repeat on automobile low well being
  • Switched locked on warning sound with incoming missile warning sound
  • Added audio for broken engine fires on autos
  • It’s now simpler to listen to the LCAA Hovercraft when it’s behind gamers

Specialists

Angel

  • Loadout Crate
    • Gamers that require armor and might obtain it now have a white define round them to point that the magnetism will throw the armor to the outlined participant.
    • When utilizing the Loadout Crate, gamers can now scroll if greater than 4 loadouts can be found
    • Visible results and polish on destruction and despawning of Loadout Crate
    • The cooldown for the resupply motion on the Loadout Crate is now shared between Loadout Crates
    • Added a singular sound when choosing up armor
    • Added the power to self-apply armor with Angel’s Provide Bag
    • Loadout Crate can now now not be called-in when beneath tall buildings
    • Added a hand gesture animation when putting the Loadout Crate
    • Angels armor and ammo provide pouch now auto targets in direction of friendlies with low ammo and never solely low armor

Irish

  • Fastened a difficulty the place switching to Irish by way of Portals SetPlayersSoldier command would trigger the Deployable Cowl means to not play any animations
  • Up to date Irish’s gadget preview video discovered on the “Extra Data” display
  • DCS Deployable Cowl
    • Fastened a difficulty the place the DCS Deployable Cowl Minimap Icon was not displayed accurately
    • Improved reliability of the DCS Deployable Cowl’s deployable placement permitting placement on extra angled surfaces

Dozer

  • SOB-8 Ballistic Defend
    • Fastened a difficulty the place the SOB-8 Ballistic Defend didn’t block bullets when inside an elevator.
    • Fastened a difficulty the place Dozer wouldn’t be focused by Boris’s SG-36 Sentry Gun and AI ignoring the person whereas having a SOB-8 Ballistic Defend geared up.
    • Fastened a difficulty the place gamers couldn’t enter autos whereas the SOB-8 Ballistic Defend was geared up
    • Fastened a difficulty the place reviving is difficult to carry out whereas having the SOB-8 Ballistic Defend geared up
    • Fastened a difficulty the place killing a participant with the SOB-8 Ballistic Defend would additionally take the sufferer’s dogtag.
    • Fastened a difficulty the place gamers had been flung up within the air after being melee’d by Dozers along with his protect geared up
    • Fastened a bug the place Dozer might steal a takedown kill from friendlies utilizing protect bash
    • Diminished Dozer’s deflection injury from his protect
    • Eliminated the headshot multiplier from Dozer’s deflection injury

Rao

  • Cyber Warfare Suite
    • Added a brief grace interval for Rao’s Cyber Warfare Suite when one thing occludes the goal being hacked. This may assist most often when attempting to hack autos that could be driving in entrance of timber
    • Fastened problem the place the Cyber Warfare Suite would set off “Enemy Hacked” voice over with out eligible enemies being current

Paik

  • EMG-X Scanner
    • Added a sound impact for the victims being scanned by the EMG-X Scanner
    • Fastened lacking sound for AR-Scanner when proprietor of means is out of view
    • The EMG-X Scanner ought to now be capable of spot targets above or under Paik.
    • Disabled the utilization of EMG-X Scanner whereas inside autos
    • Fastened the EMG-X Scanner’s “goal discovered” audio impact not working for targets past 20m

Casper

  • OV-P Recon Drone
    • Fastened a difficulty the place person is unable to deploy the OV-P Recon Drone whereas in a susceptible place
    • Improved the visibility of Enemy Recon Drones; they now have lights making them simpler to see
    • Gamers now change again to their earlier weapon after exiting the OV-P Recon Drone
    • Up to date OV-P Recon Drone EMP trace message to make clear that firing requires a lock on
    • Elevated the vary of the EMP on the OV-P Recon Drone
    • Fastened a difficulty the place Casper’s OV-P Recon Drone is usually unable to lock onto enemy targets
    • Elevated the OV-P Recon Drone’s motion pace
    • Elevated the OV-P Recon Drone’s hitbox dimension to make it simpler to hit.
    • Adjusted the “close to drone” recognizing distance
    • Adjusted the dimensions of the recognizing space when controlling the drone’s digital camera view.

Boris

  • SG-36 Sentry Gun
    • The SG-36 Sentry Gun will now be destroyed when the proprietor dies as an alternative of when the proprietor is downed
    • Fastened a difficulty the place Boris’ SG-36 Sentry Gun wouldn’t be capable of purchase targets which are close to a automobile

Sundance

See Also
God Of War Ragnarok Release Date

  • Moved Sundance’s scatter grenade to detonate after first bounce to permit victims the prospect to maneuver away if they’re thrown at low altitude
  • Wingsuit
    • Fastened a difficulty the place the restore device crosshair was seen within the wingsuit whenever you entered the wingsuit while having the restore device geared up
    • Fastened a difficulty when undeploying after which deploying the Wingsuit could cause 1p view whereas flying
  • Grenade Belt
    • Fastened a difficulty the place the Sundance’s Anti-Armor grenade might get caught circling in air after the focused automobile deploys counter-measures or try to focus on one other automobile as an alternative
    • Adjusted the conduct of Sundance’s splitter fragment grenades to bounce as soon as earlier than detonating

Falck

  • S21 Syrette Pistol
    • Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a goal is designated by the magnetism of the S21 Syrette Pistol
    • Gamers that require well being and might obtain it now have a white define round them to point that the magnetism will hearth on the outlined goal.
    • Added therapeutic VFX for whenever you’re being healed by the S21 Syrette Pistol
    • Added sound suggestions for when being healed by the S21 Syrette Pistol

Mackay

  • Grappling Hook
    • Fastened a difficulty the place the Grappling Hook rope acquired misaligned in entrance of the gadget after altering FOV settings
    • Fastened the vault after the Grappling Hook animation the place it might trigger digital camera jerks or present no animation in any respect
    • Diminished injury of the Grapple Gun

Autos

  • Fastened problem the place missile countermeasures typically didn’t work, inflicting missiles to not blow up and as an alternative reacquire the identical goal
  • Made exit place from autos extra constant
  • Made enhancements to controller vibration for autos
  • Fastened a difficulty the place the MD540 Nightbird Mounted 20mm Cannons hitting the bottom can seem frozen
  • Balanced MD540 Nightbird Mounted Miniguns unfold buildup and convergence
  • AH-64GX Apache Warchief & KA-520 Tremendous Hokum 127mm Anti-Automobile Rocket Packs will now not have blast impulse upon firing
  • Fastened a difficulty the place a participant driving the LCAA Hovercraft cannot be shot by means of the entrance window
  • Fastened the F-35E Panther restore system means lacking from customisation
  • Added an choice to have automobile enhance as toggle or maintain
  • Fastened a difficulty the place autos took double injury when getting hit by means of glass
  • Improved TOW Missile Projectiles flying conduct
  • Eliminated blast impulse on Assault Helicopters Anti Automobile Rocket which brought on nudging of autos on hit
  • Fastened cases the place autos typically would turn out to be caught on world geometry
  • Fastened a difficulty which prevented the Ranger from turning right into a ragdoll when destroyed. Destroying the Ranger will look much more pure now.
  • Fastened a bug the place Ranger would lose connection to participant who referred to as them in after being downed
  • Fastened some wheeled autos persevering with to roll backwards when reverse is launched
  • Adjusted FOV sense of pace impact on autos
  • Land autos might typically get “caught” when driving on high of one thing that makes all or many of the wheels lose contact with the bottom. It ought to now be simpler to turn out to be unstuck from these conditions by giving regular throttle and steering enter
  • Fastened kill digital camera going underneath floor when killed in a automobile

Weapons

  • Fastened some points that prevented visible hits from registering when firing on an enemy goal. Be aware: additional enhancements are nonetheless being investigated
  • Fastened the 8X Scope having a quicker ADS time than the others
  • Fastened M44 revolver chambering an additional bullet; it would now accurately reload 5 bullets as an alternative of 6.
  • Fastened a difficulty the place a soldier is unable to shoot after getting hacked whereas in a automobile
  • Diminished change again to weapon delay after throwing grenade
  • Fastened an exploit that allowed to have limitless ammo and rapid-fire grenades from the 40mm Underbarrel Attachments
  • The 40mm AP projectile now not incorrectly exhibits a proximity indicator
  • Ammunition can now be provided to 40mm Underbarrel Attachments and their totally different ammunition varieties
  • Adjusted reticle place and brightness on PK-A and Kobra, making these optics simpler to make use of

NTW-50

  • Diminished effectiveness of the NTW-50 towards autos
  • Anti Materiel Rounds journal dimension elevated to five
  • Lowered Anti Materiel Rounds injury multiplier towards heavy autos
  • Lowered Anti Materiel Heavy Rounds injury multiplier towards all autos

Devices

  • Devices now not pause their cooldown when the participant enters a automobile
  • Devices will transfer with elevators relatively than getting destroyed
  • Carl Gustaf, RPG, Wildcat AA missiles, Bolte missile barrage won’t re-lock onto autos if they’ve been flared
  • Adjusted glass on Orbital to permit grenades to cross by means of home windows as an alternative of bouncing again at gamers

CG Recoilless M5

  • Fastened a bug the place the CG Recoilless M5 wouldn’t lose its lock on to enemy air autos when locked on by way of SOFLAM Designator and the goal deployed countermeasures
  • Adjusted vary finder and time of flight info on the Recoilless M5 to raised mirror its correct gameplay capabilities / timings

C5 Explosive

  • Fastened a bug the place the C5 Explosive blast injury was typically inconsistent when attempting to detonate the C5 Explosive on a transferring automobile
  • Fastened a difficulty the place the C5 Explosive server and consumer positions weren’t accurately synced
  • Adjusted the deploy time of the C5 Explosive and diminished the delay earlier than permitting it to be detonated to enhance responsiveness.

SOFLAM Designator

  • Fastened a difficulty the place the visible SOFLAM Designator UI components are nonetheless current on the display when switching to different devices whereas zoomed
  • Fastened the SOFLAM Designator’s tooltip textual content being misaligned

Anti-Tank Mine

  • Fastened a difficulty that brought on Mines and different deployables to not set off sound results when deployed from inside a automobile

Medical Crate and Ammo Crate

  • Fastened problem the place the Medical Crate therapeutic cooldown was triggered when at Full HP.
  • Adjusted Medical and Ammo crates’ trajectory to align with the animation of the throw and deal with jitter
  • Improved responsiveness of Medical and Ammo crates deployment. It’s now doable to throw them rather a lot faster after deciding on them
  • Fastened a difficulty the place the resupply animation wouldn’t play when resupplying devices from the Ammo Crate

Smoke Grenade

  • Modified the detonation conduct of the Smoke Grenade; it would now bounce as soon as earlier than detonating
  • Fastened a difficulty the place Smoke Grenades may very well be destroyed by bullets or explosions
  • Fastened a difficulty the place the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown

Frag Grenade

  • Ensured that the grenade warning icon doesn’t draw underneath sure components of the HUD just like the minimap

Restore Device

  • Fastened a difficulty the place the Restore Device can restore autos whereas not going through the automobile.
  • Improved the Restore Device in order that it’s faster to equip and put away

Insertion Beacon

  • Fastened a difficulty the place choosing up an Insertion Beacon wouldn’t make any sounds.
  • EMP now blocks spawning on Insertion Beacons
  • Diminished the delay earlier than the Insertion Beacon is positioned after throwing it

FXM-33 AA Missile

  • The FXM-33 AA Missile reload sound impact will now appropriately match the animation of reloading
  • Prolonged the animation of the FXM-33 AA Missile reload

Soldier

  • Added flip in place animations for one-handed and two-handed devices
  • Proning together with your legs dangling within the air will push you off that object, nevertheless permitting for time to right your self
  • Diminished occurrences the place Specialists could be seen with low high quality animations within the distance
  • Adjusted the pose of the legs when falling to keep away from legs blocking the view
  • Adjusted soldier animations when swimming.
  • Varied visible changes and fixes for Specialists
  • Addressed points the place gamers susceptible on skinny surfaces may very well be seen floating within the air. They may now are likely to fall if the floor isn’t giant sufficient.
  • Fastened a bug the place gamers might get caught in swimming state on floor
  • Fastened lacking weapon deploy animation when transitioning from water to land.
  • Fastened points the place the soldier would typically not correctly comply with the bottom when sliding
  • Fastened a difficulty the place leaping could be buffered if holding bounce when attempting to face up from crouch or susceptible pose
  • Fastened a difficulty the place it’s not doable to search for and down sufficient whereas susceptible on a slope
  • Fastened a difficulty the place character palms weren’t in touch with ladders when FOV was increased than default
  • Fastened a difficulty the place you can flip and see your individual headless first particular person physique whereas on ladders
  • Fastened a difficulty the place setting the “All the time Traversal Dash” Possibility would typically not enable the participant to traversal dash with the meant pace
  • Fastened a difficulty the place trying to traversal dash whereas swimming resulted in an incorrect swimming animation.
  • Fastened a difficulty the place your first particular person soldier would typically not play the right dash animation
  • Fastened a difficulty the place sure automobile weapons might deal injury to troopers by damaging the parachute.
  • Fastened a difficulty the place your third particular person animation might get caught in a susceptible flip in place loop despite the fact that you had stopped turning

Melee

  • Adjusted the timing of sound of takedowns on enemies being susceptible
  • Improved the pace during which the weapon switches when watching one other participant melee assault
  • Decreased the vary in which you’ll melee a participant
  • You’ll be able to now not carry out a takedown on a soldier climbing a ladder
  • Meleeing unoccupied mild autos now means that you can barely push the automobile which may help when autos get caught.
  • Fastened a difficulty the place gamers typically acquired thrown up within the air whereas utilizing melee
  • Fastened takedowns on enemies mendacity susceptible not working from all angles
  • Fastened an animation problem whereas taking down an enemy that’s susceptible on stairs
  • Fastened a digital camera bug for meleeing gamers whereas standing on a transferring platform
  • Fastened a bug the place melee assaults in water might put the participant in a damaged state
  • Fastened a difficulty the place gamers had been capable of achieve velocity by hopping on and off a ladder and hit melee

Supply – [EA]

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