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Battlefield 2042 Replace #3 Now Stay Throughout All Platforms

Battlefield 2042 Replace #3 Now Stay Throughout All Platforms

battlefield 2042 player count

DICE has rolled out Battlefield 2042 replace 0.3.0, which introduced with it a plethora of gameplay enhancements, bug fixes, and new Portal options.

The replace is now out there throughout all platforms globally. Patch notes are as follows:

Fixes, Adjustments, and Enhancements


  • The Current Gamers display now embody everybody from earlier matches to permit for simpler person reporting
  • Made enhancements to the “Interplay” system by switching the default “INTERACT” textual content on a number of interactions to mirror the motion you might be about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR”
  • Resolved Kaleidoscope server room lighting difficulty
  • Resolved a difficulty associated to the speed / trajectory whereas spawning in jets
  • Improved helicopter animation in stage fly-bys throughout insertion
  • Enhancements to deal with a difficulty the place gamers killed in autos would fall beneath stage geometry
  • Enhancements to streaming belongings in deploy display presentation
  • Participant not will get caught in a zipline/rope after exiting a car after coming into it too near a zipline or rope
  • Exiting an open seat early within the enter animation not causes your intention pitch to lock up
  • Right area of view is utilized instantly following insertion sequences 

Person Interface

  • Improved the Assortment screens, making them simpler to make use of and clear as to what you’re interacting with
  • Improved the methods through which you’re in a position to handle your attachments by way of the Assortment display to cut back the variety of interactions you must have when constructing your loadouts
  • Enhancements to our Participant Card display and Finish of Spherical (EOR) to supply further polish
  • Added new markers to make your newly unlocked gadgets simpler to search out
  • Improved display transitions when coming into and returning to the Predominant Menu
  • Improved Report a Participant flows, particularly round toxicity and dishonest experiences
  • The in-game scoreboard now correctly scales to match display safe-zone settings
  • Mounted cases the place the scroll perform didn’t work within the Choices screens
  • Carried out Focus restoration for screens so the targeted button is remembered when re-entering a display
  • Mounted visible results stay on display throughout Finish of Spherical
  • CommoRose
    • Improved responsiveness of CommoRose opening
    • Mounted inactive goals exhibiting within the CommoRose for defenders in Rush & Breakthrough
    • Mounted goals not exhibiting within the CommoRose for attackers in Rush

Matchmaking & Pals

  • Improved the expertise between EOR and the Predominant Menu
  • Improved Matchmaking reliability and decreased cases of Matchmaking failed
  • Improved Crossplay invite flows
  • Mounted Wealthy presence replace points, making certain that your mates are higher in a position to observe the place you might be in Recreation
  • Addressed servers getting caught in unresponsive sport states, the place rounds fail to correctly begin
  • Fixes to Buddy Invites for gamers on PC
  • Mounted a difficulty the place the chums record was typically not absolutely updated

Development and Unlocks

  • Introduction of weekly missions, offering set challenges that reward beauty unlocks
  • Added 1st match bonus of 1000 Darkish Market Credit for Hazard Zone
  • Improved general XP/Rank monitoring and reliability
  • Improved Mastery rank monitoring
  • Improved reliability of Participant card monitoring
  • The required stage to unlock an merchandise is not seen as soon as the merchandise is unlocked
  • Mounted a bug the place Mastery Badges weren’t displaying inside the Portal Assortment menu
  • Mounted a difficulty that was not correctly awarding XP for Angel resupplies
  • 3D preview of autos now shows the right customizations within the Assortment menu
  • Added a notification when reaching a brand new Participant Card Badge tier
  • Added a notification when reaching a brand new Mastery tier


  • Addressed quite a lot of visible flickering and stuttering points
  • Enhancements to water rendering when Aiming Down Sight (ADS)
  • Added sight definition for iron sights to permit appropriate ADS for the VCAR
  • Leaving ADS  is now smoother than earlier than on Xbox One and PlayStation 4 consoles
  • Addressed a number of graphical points affecting water reflections
  • Addressed a difficulty with character rendering for gamers becoming a member of a match in progress
  • Made enhancements to artifacts affecting DLSS implementation
  • Mounted flickering within the oasis water in El Alamein on deploy
  • Mounted animations typically glitching when selecting up a weapon from the bottom
  • Mounted Aircrafts typically exhibiting up with improper touchdown gear visuals
  • Mounted difficulty that may trigger incorrect bullet affect results when taking pictures close to water
  • Mounted Ju-87 Stuka Gunner Seat firing visible results not aligning correctly with the airplane
  • Shifted PSO-1 Scope ahead on AN94 to forestall clipping into display whereas idle
  • Mounted skinning points for a number of PP-29 Weapon Skins


  • Over 150 particular person fixes, small modifications, and enhancements throughout all of our Maps
  • Improved stage geometry points throughout all ranges addressing points such gamers getting snagged or trapped
  • Resolved a number of spawning points
  • Resolved visible glitches akin to lens flare, seen seams in skydome
  • Resolved numerous collision and placement points
  • Addressed points affecting native audio placement in a number of Maps

Battlefield Hazard Zone

  • Made enhancements to visible presentation of Darkish Market Credit
  • Modified the Squad and Participant Display screen to take away enemy squad names
  • Modified the Scoreboard to not present linked enemy gamers
  • Added further flares to Extraction Zone, providing gamers higher visibility of extraction space, in addition to offering further cowl
  • Added new spawn places for preliminary Information Capsules
  • Elevated the quantity of Information Drives preliminary Information Capsules can comprise
  • Made enhancements to the Information Drive Scanner’s accuracy and enemy identification
  • Resolved a difficulty the place two groups might extract concurrently
  • Resolved warnings to alert gamers they’re being scanned typically not showing
  • Made it simpler to work together with Information Drive pick-ups
  • Added a distance read-out for the following out there Extraction Level
  • Improved the end-of-round digicam placement
  • The “Modify” button within the foyer now takes you again to the Perk tab
  • Preliminary Information Capsules now solely spawn a most of 4-6 Opposing Forces
  • Drones contained in the extraction Condor will now be destroyed upon leaving
  • Added XP for utterly eliminating an enemy squad
  • The Redeploy icon is now a part of the soldier and car world icon
  • Mounted gamers typically having the ability to decide up greater than their max capability of Information Drives
  • Mounted cases the place the Spherical Bonus XP was inaccurate and the Finish of Spherical was not triggering appropriately
  • Mounted a difficulty the place the countdown within the foyer wouldn’t begin if the participant was tabbed out
  • Lowered width of foyer abstract info
  • Added an animation and audio cue when the participant’s Remaining Steadiness modifications within the foyer
  • Mixed Tactical Gadgets tab right into a single tab within the foyer
  • Made lock icon visuals extra clear whereas within the foyer
  • Added an choice to Stop from the ready for gamers to affix and pre-round foyer menu
  • Mounted a difficulty within the foyer that made it obscure what Tactical Gadgets are being chosen
  • Mounted a difficulty the place voice over would get lower off too early on the finish of spherical
  • Mounted points with voice over heard by extracting gamers
  • Mounted points with random audio triggers for the Information Drive Scanner
  • Mounted lacking music when squad will get eradicated

Battlefield Portal

  • Added Server Data for the Pause Menu
  • Added assist for reporting a server from the Pause Menu
  • Added assist for server admins to jot down periodic server messages
  • Simplified the Server Settings display design
  • Mounted a difficulty the place bullet unfold could be too excessive when making an attempt to fireside whereas zoomed proper after sprinting for some Portal weapons
  • Mounted most human gamers displaying incorrectly within the Modifiers Tab for FFA sport modes
  • Added totally different loading music based mostly on which Portal map is loading
  • Setting a low Max Well being multiplier for autos will not trigger them to spawn in on hearth
  • Plane inside Portal now show their outfitted missiles and bombs appropriately
  • Added a UI indicator for Rush to point out when the following sector will begin
  • Mounted a visible difficulty whereas reloading a number of Launchers (RPG-7, SMAW, Bazooka, Panzerschreck)

Builder additions

  • Rush sport mode layouts for all 2042 All-Out Warfare maps (by way of Portal)
  • New official Automobile Group Deathmatch sport mode
  • New official Group & FFA Gun Grasp templates
  • New official An infection template

Guidelines Editor

  • Added the flexibility to detect what gamers had been killed with with a view to apply further Logic
  • Allow the portal SetTeamId block to be usable with AI

Battlefield 1942

  • Mounted recognizing points for the Binoculars
  • Mounted a difficulty that precipitated the M3 Halftrack and Sd. Kfz 251 Halftrack to typically dip into the terrain
  • Mounted a difficulty that precipitated the 9K22 Tunguska-M to take an excessive amount of injury from some car MG’s

Battlefield: Unhealthy Firm 2

  • Improved the M416 reload animation
  • The Tracer Dart now locks efficiently on tagged car
  • Mortar Strike can not be fired whereas not zoomed
  • Further tuning to the UAV-1

Battlefield 3

  • Mounted a bug that would trigger the M3A3 Bradley major and APFSDS-T Shells to proceed firing uninterrupted
  • Mounted a bug that prevented the SOFLAM and MAV devices sustaining their earlier intention course when a participant re-entered them
  • Mounted a bug that precipitated the MAV, EOD Bot and SOFLAM devices to point out a preview mannequin after it had already been positioned
  • Added new and traditional voice over traces for damaging/killing an enemy with a Defibrillator utilizing BF3 Assault characters
  • The Mi-28 Havoc and AH-64 Apache Rocket Pods now have the identical reload time
  • EOD Bot now has a Automobile Standing Icon to help with driver orientation
  • Rebalanced the Su-35BM Flanker-E to match the well being of different jets
  • The FGM-148 Javelin now has two distinct firing sorts
  • Balancing cross on C-RAM and Pantsir stationary
  • Elevated the reload time for Guided Rocket
  • Mounted passive recognizing points for the MAV

UX Enhancements

  • Made a sequence of visible, audio, and gameplay enhancements to weapons, autos, and devices
  • Improved the Plus Menu customization expertise
  • Mounted navigational points on the Participant Card Assortment display
  • Added a brand new Choices to pick out injury the indicator coloration for troopers and autos
  • Added a brand new crosshair possibility to alter injury indicator form thickness between: Skinny – Medium – Thick’
  • Changed the “Accessibility” button within the Expertise Choice with “Accessibility & Choices”
  • Mounted the colour picker preview in Choices menu typically exhibiting black, as an alternative of the particular coloration
  • Pinged objects now stay seen when occluded


  • Tuned info spamming in Conquest, decreasing the quantity of messages that seem on this planet log. Specifically we decreased messages about flag state modifications in order that they’re not as distracting


  • Tuned seize instances for Breakthrough
  • Improved out of bounds defender spawning in Breakthrough to make sure simpler secure spawning
  • Made enhancements to the Breakthrough UI to allow you to raised observe spherical progress within the type of a Recreation Mode Widget
  • The Recreation Mode Widget contained in the Scoreboard has been up to date to place emphasis on sectors and attackers reinforcements. Notice that it solely shows whereas taking part in Breakthrough and Rush
  • Elapsed time is now added and trackable in each the Scoreboard & Deploy Display screen.
  • Added a pulsating impact on the Group 1 (attacker) rating and progress bar when their tickets are =< 25% of their preliminary tickets. That is additionally current within the GMW within the HUD, Scoreboard and Deploy Display screen for each Rush and Breakthrough
  • Made UI enhancements to point when the attacking crew has reached the final sector
  • Made UI enhancements to point when the defending crew loses a sector
  • Mounted a difficulty that would trigger the Finish of Spherical display to show inaccurate scores for the attacking crew

Dynamic World Enhancements

  • Addressed points for VFX affecting late-joiners
  • Made enhancements to appropriately align the bridge conduct on Kaleidoscope for late joiners to the match
  • Made enhancements to appropriately align the damaging silos state for late joiners in Renewal and Orbital
  • Improved interplay of SG-36 Sentry Gun and elevators
  • High quality of Life fixes and enhancements to work together prompts
  • Twister and smoke visible impact enhancements
  • Resolved numerous collision points with giant scale animation occasions
  • Improved location-based sandstorm audio expertise
  • Enhancements to destruction audio
  • Adjusted the timing for automated doorways


  • Added a UI factor that exhibits close by gamers that may revive you inside 50m when downed
  • Added a UI factor that exhibits incoming revivers when downed and pinged by a participant that intends to revive you
  • When low on ammo or well being, close by pleasant gamers inside 50m will now present a useful resource icon above their head indicating that they’ll offer you well being or ammo
  • Elevated Massive Map Decision for improved navigation
  • Added well being bars on enemy autos (as much as 200m) and enemy troopers when checked out (as much as 50m)
  • All participant world icons now scale over distance, making them smaller when distant in an effort to cut back icons cluttering the display
  • Time earlier than revive completion is now seen for the downed participant when being revived
  • Mounted a difficulty the place pleasant participant icons would typically not be hidden behind partitions, which precipitated display litter
  • Mounted a difficulty the place pleasant troopers are lacking their blue UI icons when a participant is in a downed state
  • Mounted a difficulty the place some participant names don’t present when taking a look at a number of troopers or autos subsequent to one another
  • Modified the visibility conduct of the hearth mode icon within the HUD. By default, the hearth mode icon is now seen whether it is presently potential to alter fire-mode. The conduct may be modified to permit the hearth mode icon to at all times be seen (even when it’s not potential to alter hearth mode) or turned off. The choice is known as “Hearth Mode Indicator” below “HUD” Choices
  • Added an possibility that permits for the disabling of the button prompts seen within the HUD
  • Added message about which participant healed you when getting healed by different gamers
  • Added message about which participant shared ammo when getting ammo from different gamers
  • Mounted a difficulty the place IFF markers on squad members don’t change with colorblind possibility
  • Improved visibility of IFF marks over distances
  • Mounted a difficulty the place IFF markers wouldn’t be seen when utilizing low video settings
  • Mounted a difficulty the place the HUD/UI typically wasn’t seen when becoming a member of a Portal sport after quitting the earlier Portal match
  • Reload UI hints now cease pulsating after 4 seconds
  • Added an possibility to point out or conceal button prompts within the HUD
  • Added an possibility to point out or conceal the Reactive hints within the HUD (reload, low on ammo and many others…)
  • Added an choice to customise the visibility of the hearth mode indicator’s immediate and icon within the HUD (When out there, All the time ON, ADS Solely)


  • Mounted difficulty the place Bots typically didn’t revive gamers
  • Improved Bots helicopter dealing with
  • Improved Bots fight behaviors
  • Improved Bots gamemode behaviors


  • Improved reliability of assorted means sounds when offscreen, akin to reviving, SOB-8 Ballistic Protect, flares, wingsuit, parachute, car smoke discharges and system repairs
  • Improved weapon audio for enemies firing on the participant, together with at a distance
  • Switched lock-on warning sound with incoming missile warning sound
  • Tweaked audio throughout Finish of Spherical
  • Added a ping sound for “Request Revive” to assist mark your location
  • Tweaked the sound when pinging a downed pleasant participant
  • Made enhancements to floor car gear shifts and suspension sounds
  • Warning and Transmission sounds will not repeat on car low well being
  • Switched locked on warning sound with incoming missile warning sound
  • Added audio for broken engine fires on autos
  • It’s now simpler to listen to the LCAA Hovercraft when it’s behind gamers



  • Loadout Crate
    • Gamers that require armor and might obtain it now have a white define round them to point that the magnetism will throw the armor to the outlined participant.
    • When utilizing the Loadout Crate, gamers can now scroll if greater than 4 loadouts can be found
    • Visible results and polish on destruction and despawning of Loadout Crate
    • The cooldown for the resupply motion on the Loadout Crate is now shared between Loadout Crates
    • Added a singular sound when selecting up armor
    • Added the flexibility to self-apply armor with Angel’s Provide Bag
    • Loadout Crate can now not be called-in when beneath tall buildings
    • Added a hand gesture animation when putting the Loadout Crate
    • Angels armor and ammo provide pouch now auto targets in direction of friendlies with low ammo and never solely low armor


  • Mounted a difficulty the place switching to Irish by way of Portals SetPlayersSoldier command would trigger the Deployable Cowl means to not play any animations
  • Up to date Irish’s gadget preview video discovered on the “Extra Data” display
  • DCS Deployable Cowl
    • Mounted a difficulty the place the DCS Deployable Cowl Minimap Icon was not displayed appropriately
    • Improved reliability of the DCS Deployable Cowl’s deployable placement permitting placement on extra angled surfaces


  • SOB-8 Ballistic Protect
    • Mounted a difficulty the place the SOB-8 Ballistic Protect didn’t block bullets when inside an elevator.
    • Mounted a difficulty the place Dozer wouldn’t be focused by Boris’s SG-36 Sentry Gun and AI ignoring the person whereas having a SOB-8 Ballistic Protect outfitted.
    • Mounted a difficulty the place gamers couldn’t enter autos whereas the SOB-8 Ballistic Protect was outfitted
    • Mounted a difficulty the place reviving is difficult to carry out whereas having the SOB-8 Ballistic Protect outfitted
    • Mounted a difficulty the place killing a participant with the SOB-8 Ballistic Protect would additionally take the sufferer’s dogtag.
    • Mounted a difficulty the place gamers had been flung up within the air after being melee’d by Dozers along with his defend outfitted
    • Mounted a bug the place Dozer might steal a takedown kill from friendlies utilizing defend bash
    • Lowered Dozer’s deflection injury from his defend
    • Eliminated the headshot multiplier from Dozer’s deflection injury


  • Cyber Warfare Suite
    • Added a brief grace interval for Rao’s Cyber Warfare Suite when one thing occludes the goal being hacked. This can assist most ceaselessly when making an attempt to hack autos which may be driving in entrance of bushes
    • Mounted difficulty the place the Cyber Warfare Suite would set off “Enemy Hacked” voice over with out eligible enemies being current


  • EMG-X Scanner
    • Added a sound impact for the victims being scanned by the EMG-X Scanner
    • Mounted lacking sound for AR-Scanner when proprietor of means is out of view
    • The EMG-X Scanner ought to now be capable to spot targets above or under Paik.
    • Disabled the utilization of EMG-X Scanner whereas inside autos
    • Mounted the EMG-X Scanner’s “goal discovered” audio impact not working for targets past 20m


  • OV-P Recon Drone
    • Mounted a difficulty the place person is unable to deploy the OV-P Recon Drone whereas in a susceptible place
    • Improved the visibility of Enemy Recon Drones; they now have lights making them simpler to see
    • Gamers now change again to their earlier weapon after exiting the OV-P Recon Drone
    • Up to date OV-P Recon Drone EMP trace message to make clear that firing requires a lock on
    • Elevated the vary of the EMP on the OV-P Recon Drone
    • Mounted a difficulty the place Casper’s OV-P Recon Drone is typically unable to lock onto enemy targets
    • Elevated the OV-P Recon Drone’s motion pace
    • Elevated the OV-P Recon Drone’s hitbox dimension to make it simpler to hit.
    • Adjusted the “close to drone” recognizing distance
    • Adjusted the scale of the recognizing space when controlling the drone’s digicam view.


  • SG-36 Sentry Gun
    • The SG-36 Sentry Gun will now be destroyed when the proprietor dies as an alternative of when the proprietor is downed
    • Mounted a difficulty the place Boris’ SG-36 Sentry Gun wouldn’t be capable to purchase targets which can be close to a car


  • Moved Sundance’s scatter grenade to detonate after first bounce to permit victims the prospect to maneuver away if they’re thrown at low altitude
  • Wingsuit
    • Mounted a difficulty the place the restore instrument crosshair was seen within the wingsuit whenever you entered the wingsuit while having the restore instrument outfitted
    • Mounted a difficulty when undeploying after which deploying the Wingsuit may cause 1p view whereas flying
  • Grenade Belt
    • Mounted a difficulty the place the Sundance’s Anti-Armor grenade might get caught circling in air after the focused car deploys counter-measures or try to focus on one other car as an alternative
    • Adjusted the conduct of Sundance’s splitter fragment grenades to bounce as soon as earlier than detonating


See Also
Mortal Kombat Trilogy 4K Remaster Petition Started By Indie Studio In Hopes To Get Warner Bros Support

  • S21 Syrette Pistol
    • Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a goal is designated by the magnetism of the S21 Syrette Pistol
    • Gamers that require well being and might obtain it now have a white define round them to point that the magnetism will hearth on the outlined goal.
    • Added therapeutic VFX for whenever you’re being healed by the S21 Syrette Pistol
    • Added sound suggestions for when being healed by the S21 Syrette Pistol


  • Grappling Hook
    • Mounted a difficulty the place the Grappling Hook rope received misaligned in entrance of the gadget after altering FOV settings
    • Mounted the vault after the Grappling Hook animation the place it might trigger digicam jerks or present no animation in any respect
    • Lowered injury of the Grapple Gun


  • Mounted difficulty the place missile countermeasures typically didn’t work, inflicting missiles to not blow up and as an alternative reacquire the identical goal
  • Made exit place from autos extra constant
  • Made enhancements to controller vibration for autos
  • Mounted a difficulty the place the MD540 Nightbird Mounted 20mm Cannons hitting the bottom can seem frozen
  • Balanced MD540 Nightbird Mounted Miniguns unfold buildup and convergence
  • AH-64GX Apache Warchief & KA-520 Tremendous Hokum 127mm Anti-Automobile Rocket Packs will not have blast impulse upon firing
  • Mounted a difficulty the place a participant driving the LCAA Hovercraft can’t be shot by way of the entrance window
  • Mounted the F-35E Panther restore system means lacking from customisation
  • Added an choice to have car enhance as toggle or maintain
  • Mounted a difficulty the place autos took double injury when getting hit by way of glass
  • Improved TOW Missile Projectiles flying conduct
  • Eliminated blast impulse on Assault Helicopters Anti Automobile Rocket which precipitated nudging of autos on hit
  • Mounted cases the place autos typically would turn out to be caught on world geometry
  • Mounted a difficulty which prevented the Ranger from turning right into a ragdoll when destroyed. Destroying the Ranger will look much more pure now.
  • Mounted a bug the place Ranger would lose connection to participant who referred to as them in after being downed
  • Mounted some wheeled autos persevering with to roll backwards when reverse is launched
  • Adjusted FOV sense of pace impact on autos
  • Land autos might typically get “caught” when driving on high of one thing that makes all or many of the wheels lose contact with the bottom. It ought to now be simpler to turn out to be unstuck from these conditions by giving regular throttle and steering enter
  • Mounted kill digicam going below floor when killed in a car


  • Mounted some points that prevented visible hits from registering when firing on an enemy goal. Notice: additional enhancements are nonetheless being investigated
  • Mounted the 8X Scope having a sooner ADS time than the others
  • Mounted M44 revolver chambering an additional bullet; it can now appropriately reload 5 bullets as an alternative of 6.
  • Mounted a difficulty the place a soldier is unable to shoot after getting hacked whereas in a car
  • Lowered change again to weapon delay after throwing grenade
  • Mounted an exploit that allowed to have limitless ammo and rapid-fire grenades from the 40mm Underbarrel Attachments
  • The 40mm AP projectile not incorrectly exhibits a proximity indicator
  • Ammunition can now be equipped to 40mm Underbarrel Attachments and their totally different ammunition sorts
  • Adjusted reticle place and brightness on PK-A and Kobra, making these optics simpler to make use of


  • Lowered effectiveness of the NTW-50 towards autos
  • Anti Materiel Rounds journal dimension elevated to five
  • Lowered Anti Materiel Rounds injury multiplier towards heavy autos
  • Lowered Anti Materiel Heavy Rounds injury multiplier towards all autos


  • Devices not pause their cooldown when the participant enters a car
  • Devices will transfer with elevators reasonably than getting destroyed
  • Carl Gustaf, RPG, Wildcat AA missiles, Bolte missile barrage is not going to re-lock onto autos if they’ve been flared
  • Adjusted glass on Orbital to permit grenades to cross by way of home windows as an alternative of bouncing again at gamers

CG Recoilless M5

  • Mounted a bug the place the CG Recoilless M5 wouldn’t lose its lock on to enemy air autos when locked on by way of SOFLAM Designator and the goal deployed countermeasures
  • Adjusted vary finder and time of flight info on the Recoilless M5 to raised mirror its correct gameplay capabilities / timings

C5 Explosive

  • Mounted a bug the place the C5 Explosive blast injury was typically inconsistent when making an attempt to detonate the C5 Explosive on a transferring car
  • Mounted a difficulty the place the C5 Explosive server and consumer positions weren’t appropriately synced
  • Adjusted the deploy time of the C5 Explosive and decreased the delay earlier than permitting it to be detonated to enhance responsiveness.

SOFLAM Designator

  • Mounted a difficulty the place the visible SOFLAM Designator UI components are nonetheless current on the display when switching to different devices whereas zoomed
  • Mounted the SOFLAM Designator’s tooltip textual content being misaligned

Anti-Tank Mine

  • Mounted a difficulty that precipitated Mines and different deployables to not set off sound results when deployed from inside a car

Medical Crate and Ammo Crate

  • Mounted difficulty the place the Medical Crate therapeutic cooldown was triggered when at Full HP.
  • Adjusted Medical and Ammo crates’ trajectory to align with the animation of the throw and handle jitter
  • Improved responsiveness of Medical and Ammo crates deployment. It’s now potential to throw them quite a bit faster after deciding on them
  • Mounted a difficulty the place the resupply animation wouldn’t play when resupplying devices from the Ammo Crate

Smoke Grenade

  • Modified the detonation conduct of the Smoke Grenade; it can now bounce as soon as earlier than detonating
  • Mounted a difficulty the place Smoke Grenades could possibly be destroyed by bullets or explosions
  • Mounted a difficulty the place the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown

Frag Grenade

  • Ensured that the grenade warning icon doesn’t draw below sure components of the HUD just like the minimap

Restore Software

  • Mounted a difficulty the place the Restore Software can restore autos whereas not dealing with the car.
  • Improved the Restore Software in order that it’s faster to equip and put away

Insertion Beacon

  • Mounted a difficulty the place selecting up an Insertion Beacon wouldn’t make any sounds.
  • EMP now blocks spawning on Insertion Beacons
  • Lowered the delay earlier than the Insertion Beacon is positioned after throwing it

FXM-33 AA Missile

  • The FXM-33 AA Missile reload sound impact will now appropriately match the animation of reloading
  • Prolonged the animation of the FXM-33 AA Missile reload


  • Added flip in place animations for one-handed and two-handed devices
  • Proning along with your legs dangling within the air will push you off that object, nonetheless permitting for time to appropriate your self
  • Lowered occurrences the place Specialists may be seen with low high quality animations within the distance
  • Adjusted the pose of the legs when falling to keep away from legs blocking the view
  • Adjusted soldier animations when swimming.
  • Numerous visible changes and fixes for Specialists
  • Addressed points the place gamers susceptible on skinny surfaces could possibly be seen floating within the air. They’ll now are likely to fall if the floor is just not giant sufficient.
  • Mounted a bug the place gamers might get caught in swimming state on floor
  • Mounted lacking weapon deploy animation when transitioning from water to land.
  • Mounted points the place the soldier would typically not correctly observe the bottom when sliding
  • Mounted a difficulty the place leaping could be buffered if holding soar when making an attempt to face up from crouch or susceptible pose
  • Mounted a difficulty the place it isn’t potential to search for and down sufficient whereas susceptible on a slope
  • Mounted a difficulty the place character arms weren’t involved with ladders when FOV was increased than default
  • Mounted a difficulty the place you might flip and see your individual headless first particular person physique whereas on ladders
  • Mounted a difficulty the place setting the “All the time Traversal Dash” Choice would typically not permit the participant to traversal dash with the supposed pace
  • Mounted a difficulty the place making an attempt to traversal dash whereas swimming resulted in an incorrect swimming animation.
  • Mounted a difficulty the place your first particular person soldier would typically not play the right dash animation
  • Mounted a difficulty the place sure car weapons might deal injury to troopers by damaging the parachute.
  • Mounted a difficulty the place your third particular person animation might get caught in a susceptible flip in place loop despite the fact that you had stopped turning


  • Adjusted the timing of sound of takedowns on enemies being susceptible
  • Improved the pace through which the weapon switches when watching one other participant melee assault
  • Decreased the vary in which you’ll melee a participant
  • You may not carry out a takedown on a soldier climbing a ladder
  • Meleeing unoccupied gentle autos now lets you barely push the car which can assist when autos get caught.
  • Mounted a difficulty the place gamers typically received thrown up within the air whereas utilizing melee
  • Mounted takedowns on enemies mendacity susceptible not working from all angles
  • Mounted an animation difficulty whereas taking down an enemy that’s susceptible on stairs
  • Mounted a digicam bug for meleeing gamers whereas standing on a transferring platform
  • Mounted a bug the place melee assaults in water might put the participant in a damaged state
  • Mounted a difficulty the place gamers had been in a position to achieve velocity by hopping on and off a ladder and hit melee
[Source: EA]

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