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Designing Gold Rush, a Extra Free-Kind Mode for Stealing and Stealth in Hood: Outlaws and Legends

Designing Gold Rush, a Extra Free-Kind Mode for Stealing and Stealth in Hood: Outlaws and Legends

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Hood: Outlaws & Legends is a third-person, cooperative multiplayer heist sport, set towards a medieval-inspired backdrop.

Gold Rush is our thrilling new sport mode that pits Outlaw groups towards one another to gather and financial institution as a lot gold as attainable inside a time restrict. You possibly can acquire gold by killing guards, discovering hidden treasures, and stealing treasure chests. You’ll want to remain vigilant nevertheless as you could be killed by the opposing group and have your gold wallets snatched! Bear in mind to financial institution held gold often at any claimed seize level, and don’t get too grasping or your overburdened pockets might sluggish you down.


A little bit of context


Earlier than we focus on the design selections we’ve made through the creation of Gold Rush it’s essential to offer context to among the phrases that can be use on this article when discussing the techniques and philosophies I’ll be referencing:

  • Gold: Useful resource that contributes to the principle goal.
  • Pockets: Container that gamers carry their collected gold in. If a participant is killed, the pockets is emptied. They may drop all of the gold they had been carrying on the ground, and this may be collected by one other participant.
  • Burdened: If a participant has an excessive amount of gold of their pockets, they may change into burdened. Being burdened will sluggish the gamers motion pace.
  • Banking: Banking is when gamers deposit all the cash from their wallets and/or a treasure chest. Banked gold can now longer be stolen by the opposing group.
Hood: Outlaws and Legends

Evaluating a heist


Earlier than discussions started for what the brand new sport mode needs to be, it was essential for the group to cease and consider our present sport modes. The aim of this was to assist inform us on what areas we should always have a look at. Each when it comes to areas for enchancment, in addition to areas of success so we will incorporate these learnings when creating our new sport mode.

The 2 fundamental sport modes are State Heist and Outlaw heist. We examined these to establish core points and frustrations and see how they might be resolved for Gold Rush:

  1. Heists turned a race for the group to get to the targets as rapidly as attainable. Typically throwing any stealthy ways out of the window.
  2. Gamers didn’t need to take part in all of the targets to win, they might simply partake within the ultimate goal and nonetheless win.
  3. There was just one option to win (extract the one treasure chest.) This meant that there weren’t any extra methods for gamers to meaningfully contribute.
  4. A lot of the significant interactions in a match occurred round killing the chest service or stopping the gamers from winching on the extraction level.

With these core points recognized our subsequent step was to create a set of design pillars that we needed our new sport mode to stick to.


Pillars for achievement


When designing a characteristic or mechanic for a brand new sport mode, the design pillars are used to find out if a characteristic is an efficient match and delivers the supposed gameplay. For Gold Rush we used:

  • Multi-Goal: We needed gamers to have a couple of goal that they might hunt down and full to contribute to the aim of the sport mode. These targets ought to all assist totally different playstyles e.g. killers, collectors, explorers.
  • Data: So as to assist gamers plan their actions we would have liked to over-communicate wherever attainable. Dynamically reflecting the standing of people, of their group, and of the enemy group. Proper as much as the ultimate second, or victory threshold.
  • Alternative: There needs to be no strict requirement to finish particular targets in sequence. Gamers needs to be free to contribute to the principle goal of the sport mode in any order they desired, individually and as a group.
Hood: Outlaws and Legends

Objectively talking


Beginning with the primary pillar as our filter we created mechanics that allowed gamers a number of methods to contribute to the sport mode’s goal. To do that we created varied ways in which the participant may receive gold.

  • Treasure Chests: Gold Rush has three treasure chests that may be stolen and banked for top quantities of gold. Every map spawns in three random vault areas that include a single treasure chest. Every vault requires a key to open (which should be choose pocketed from patrolling guards).
  • Assassination/Kills: Assassinating a guard will trigger them to drop a pouch of gold that gamers can acquire. A kill additionally causes the pouch to be dropped, however the gold inside the pouch is diminished in comparison with an assassination. Every guard carries a various quantity of gold inside their purse. Totally different guard archetypes carry totally different quantities. e.g. Troopers carry much less gold than Knights.
  • Hidden Treasures: Scattered round every stage are twenty sub treasures to find and acquire. These are represented within the type of urns. Amassing these will add 50 gold to a gamers pockets.
  • Enemy Gamers: If a participant kills an enemy participant who’s carrying gold of their pockets this gold can be dropped. The identical guidelines apply to the gamers pockets because it does to the guard’s pouch when dropped.
  • Seize Factors: One other massive approach gamers can contribute to the target is thru claiming Seize Factors. Every stage comprises three seize factors. These factors are the place gamers go to financial institution gold. This makes holding a seize level, and gameplay ways round them tremendous essential – which level do you declare?, when do you declare it?, ought to I steal an enemy level?
Hood: Outlaws and Legends

Data is vital


The following pillar to have a look at is info. We needed to offer the gamers with extra selection when coping with conditions that come up throughout play. The way in which we solved this was to provide them extra data on the sport state. This then permits them to determine how they wish to act or react to the given scenario.

As there are actually a number of keys, vaults, and treasure chests in play there’s lots of attainable sport states that the gamers will wish to react to. It can be crucial that the video games HUD informs the gamers of those states in a transparent and concise method. The sport state was damaged down into the next:

  • Icons: The important thing, vault and treasure chest are all represented by an icon. These icons are all positioned on the HUD subsequent to one another.
  • Monitor: Sport targets work as three chains on separate tracks. The secret is wanted to open a vault and the vault must be open to select up the treasure chest. The HUD additionally displays this with keys icon displaying first, then the important thing adjustments to a vault when a key has been used. Then to a treasure chest if it has been picked up. Every monitor reveals the state of every of the three chains.
  • Color: Color is used to indicate who owns or within the case of the vault interacted with the target. Three colors are used purple for the enemy group, inexperienced for the pleasant group, and white for the state guards (impartial).
  • Animation: A pulsing animation is used to flash any icon that has been dropped e.g. the important thing or treasure chest.

It was additionally essential that the UI reveals the full gold every group has banked in addition to the full gold that every group is carrying.

That is represented by two bars. A bar that stable bar that reveals the full group gold banked, and a clear bar that reveals how a lot gold the group is carrying. Along with the bar, this info can also be proven in numerical values.

Hood: Outlaws and Legends

Despite the fact that this info is essential, we didn’t need it to distract or confuse gamers as to which group is successful. Subsequently the group with probably the most banked gold bar has a spotlight that pulses to indicate they’re within the lead.

The final, core bit of data we needed the gamers to have is how a lot gold a participant, or guard is carrying of their pockets. To realize this we determined so as to add the data to the tagging system. When gamers see a guard or one other participant, they will tag them to see how a lot gold is of their pockets.

Whereas it’s essential to offer the gamers with entry to lots of info, we additionally have to steadiness towards overwhelming them with an excessive amount of knowledge which may trigger evaluation paralysis and stop the participant from having fun with the sport.


Participant Alternative


Having a number of targets and offering the participant with a number of info offers the participant loads of selection on how they wish to strategy selections when enjoying the sport mode. I’ll spotlight this with a couple of examples under.

Which technique ought to I exploit to accumulate gold? Do I deal with stealing treasure chests, do I assassinate guards, or acquire sub treasures?

Most definitely gamers will do a hybrid of two or three of those targets, however it offers them loads of alternatives to contribute to the principle aim all through.

Do I play offensive or defensive? Do I’m going and harass the enemy group making it exhausting for them to gather gold but in addition lowering my group’s gold amassing effectivity?

The enemy group has a treasure chest. Do I’m going and hunt for the treasure chest or do I’m going and declare all of the seize factors to stop them from banking?

Do I kill a guard, or do I wait and assassinate him to get a greater reward? We want gold quick to meet up with the enemy group, however will or not it’s sufficient?

These are only a few of the alternatives the participant may make, however none of those selections is a certain factor. All of them have a danger related to them to various levels. This implies there isn’t a dominant technique so in some video games if the participant made the much less optimum resolution this time, subsequent time it could be the extra optimum resolution.


Participant varieties


Participant selection can also be influenced by the participant’s kind. Participant varieties are the classes that gamers could be sorted into, these classes nevertheless aren’t inflexible as many gamers slot in a number of classes. The categories do affect the participant’s selections. Beneath are examples of the participant varieties in Hood and the way their playstyles can match into gold rush.

  • Participant vs Participant (PvP): PvP gamers like to have interaction different gamers within the battle, they wish to disrupt their methods, stop them from getting gold and simply stand up within the face of the opponents.
  • Participant vs Setting (PvE). PvE gamers are inclined to keep away from PVP. They like to work together with the atmosphere to attain their objectives. Gold rush permits for this by specializing in assassinating guards for gold and claiming seize factors.
  • Explores. Explorers wish to see and uncover new issues. Gold rush helps this by means of the sub treasures randomly scattered across the map. In addition to discovering the areas of the keys and treasure vaults.
  • Lone Wolves: Gamers preferring to play solo and never as a part of the group. The sport mode offers these gamers a number of methods of gold assortment which contributes to the aim.
  • Workforce Gamers: Gamers who love working as a group to attain objectives. Gold rush offers group gamers with the flexibility to deal with 1 methodology to gather gold, delegate every teammate to deal with a way every, or have everybody do a little bit of every thing to attain the target of the mode.

Last Ideas


It’s been a enjoyable and difficult expertise to create a brand new sport mode that helps each the present sport pillars of Hood and brings one thing new to the gameplay. I consider we’ve created a enjoyable and fascinating sport mode that gives gamers with loads of choices and the pliability to assist extra emergent gameplay and playstyles.

I hope you discover Gold Rush as fulfilling because the group did in creating it, and I stay up for gamers getting their fingers on it and sharing their experiences. As with all dwell video games, that is simply the beginning of the journey. Its time to get stealing and fill these wallets!


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Hood: Outlaws & Legends

Focus Dwelling Interactive

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We’re all Outlaws… however a few of us will change into Legends.

Confronted with a cruel, unchecked state, rebels and rogues battle to say their place amongst legends. To win affect with an oppressed folks, rival gangs compete in daring heists to hit the rich the place it hurts. People hero or gold-hungry outlaw, solely the most effective will escape with hard-earned riches.

Two groups of 4 gamers compete to execute the proper heist, in medieval environments patrolled by lethal AI guards. With the distinctive abilities and mystical skills of every character, transferring in stealth to steal treasures unseen or dominating by means of loud and brutal fight.

Blood can be spilled. Riches can be stolen. Legends can be reborn.

• Outplay opponents in intense PvPvE multiplayer heists
• Expertise a violent medieval world the place mysticism competes with man-made energy and corruption
• Declare your loot and put money into perks, weapons and daring new seems to be
• Submit-launch assist with new maps, characters, sport modes and occasions



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