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Battlefield 2042 Replace 3.1 Arrives Tomorrow, Provides Fixes For Audio, Invisible Enemies, Weapons & Extra

Battlefield 2042 Replace 3.1 Arrives Tomorrow, Provides Fixes For Audio, Invisible Enemies, Weapons & Extra

Battlefield 2042 Update 3.1 Arrives Tomorrow, Adds Fixes For Audio, Invisible Enemies, Weapons & More

DICE has introduced the Battlefield 2042 replace 3.1 patch notes so that you can digest, which comes packing a spread of fixes for audio, weapons, and extra. It’s additionally price noting that this would be the last Battlefield 2042 replace for this 12 months.

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Fixes, Adjustments, and Enhancements


  • Gamers that aren’t the Occasion Chief can now cancel whereas ready in a queue
  • Xbox – Cross-Play can now be enabled/disabled within the Choices menu on Xbox
  • Your Type settings will now be accurately remembered when refreshing the Battlefield: Portal Server Browser
  • Mounted a difficulty the place loadouts would generally be empty on the spawn display screen after becoming a member of a server, stopping weapon choice
  • Made enhancements to make sure Purpose Help is extra constant throughout console gameplay
  • Ranger’s efficient fight vary and general well being has been decreased


  • Made numerous tweaks to the general audio expertise to enhance readability, distance, and directional notion
  • Mounted a difficulty the place troopers wouldn’t all the time play indoor particular footsteps


  • Eliminated bounce from Underbarrel Grenades when firing at brief distances
  • 40mm AP Grenades now correctly harm automobiles
  • Mounted some weapons displaying mistaken ammo counts for particular magazines
  • DXR-1 and NTW-50 Bolt Motion rifles reload animation elevated by 0.2 seconds
  • Adjusted dispersion values for many weapons, which ends up in a sooner dispersion lower when faucet firing or doing brief bursts
  • Adjusted dispersion will increase for many weapons. It now takes barely longer for weapons to develop into overly inaccurate in sustained fireplace
  • Adjusted the recoil values to forestall over aggressive recoil jumps for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29
  • Improved hip fireplace accuracy for all SMGs to make them higher stand-out from different computerized weapon archetypes
  • LMG dispersion and recoil lowered to enhance efficiency in sustained fireplace
  • Further enhancements to recoil management for all weapons, extra particularly computerized weapons.
  • Elevated shut vary harm and consistency of the MCS-880 when utilizing Buckshot Shell or Flechette Shells
  • Mounted a bug that brought about bullets to be fired under the participant’s goals for the SFAR-M GL and the K30


  • Mounted a bug the place automobile weapons generally didn’t deal blast harm on a direct hit
  • We’re lowering the Floor Automobile 30mm Cannon effectiveness versus infantry. It now overheats sooner, has a barely decreased fee of fireside and blast harm, and elevated fall off harm at distance
    • Charge of Fireplace 350 -> 330
    • Warmth Per Bullet 0.13 -> 0.14
    • Warmth Drop Per Second 0.5 -> 0.475
    • Blast Injury 20 -> 18
  • LCAA Hovercraft – 40mm GPL Grenade Launcher
    • Blast Injury lowered from 55 -> 35
  • The 40mm Utility Pod upwards firing angle is now simpler to make use of
  • EBAA Wildcat – 57mm Cannon
    • Eliminated dispersion
    • Ammo 12 -> 8
    • Impression Injury 85 -> 75
    • Blast Injury 70 -> 35


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Frag Grenade

  • Elevated the time to detonate a Frag Grenade from 1.1s -> 1.4s after first bounce on a tough collision
  • Elevated harm of Frag Grenades throughout sport modes to deal 120 harm and assure a kill on armored gamers too
  • Lowered Frag & Incendiary Grenade max ammo account from 2 -> 1

Prox Sensor

  • Lowered recognizing radius from 30m -> 20m
  • Lowered uptime from 30s -> 14s
  • Lowered quantity of Prox Sensor a participant can carry and deploy from 2 -> 1

Battlefield Hazard Zone

  • Mounted a difficulty that brought about the roaming Occupying Forces LATV4 Recon to spawn on the mistaken instances or in no way


  • Kaleidoscope – Rooftop Seize Goal has been eliminated. There at the moment are two Seize Goal on the backside in BT giant and one on the backside in BT small
  • Orbital – Rooftop Seize Goal has been eliminated. There’s now a single Seize Goal on the backside in BT giant and BT small
  • Hourglass – Rooftop Seize Goal has been eliminated. There’s now a single Seize Goal on the backside in BT giant and BT small. Additionally fastened a difficulty the place gamers had been spawning out of bounds


  • Enhancements on again pedaling into objects when being in susceptible place
  • Mounted a uncommon difficulty the place gamers may flip invisible when spawning on a full/destroyed automobile
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