Tandem: A Story of Shadows blends a spooky story with a cute artwork fashion to create a sport that blurs the strains of physics. It performs with the idea of the puzzle platformer by switching between two viewpoints that happen in separate dimensions.
The story is comparatively easy. A younger lady named Emma has taken it upon herself to analyze the disappearance of a lacking boy referred to as Thomas. She is accompanied in her quest by a teddy bear named Fenton who can transfer by an alternate dimension of shadows. You play as each Emma and Fenton, swapping between their two realities to unravel puzzles as you make your approach by the ominous mansion the place you consider Thomas is held captive.
This makes for fairly attention-grabbing gameplay. You turn between a top-down view of Emma and a side-scrolling view of Fenton. The buttons you push, objects you progress and levers you pull have an effect on each dimensions and that you must take heed to the connection between the 2 to progress by the sport.
Tandem: A Story of Shadows is cut up into quite a few sections that are described as “worlds”. In observe, they take the type of totally different areas inside the sprawling, spooky mansion. There are 5 core segments that every have their very own distinctive design and mechanics. These are fairly ingenious, with a greenhouse that requires you to govern and a boiler room with steam vales that you must alter. Every “world” is cut up into varied ranges that culminate in a boss puzzle.
The puzzles are attention-grabbing, however aren’t significantly difficult. As a PEGI 7 sport, this makes it accessible to youngsters with much less developed problem-solving abilities, whereas staying pretty partaking for older gamers than a normal puzzle platformer.
If Fenton falls onto the shadow spikes or Emma will get caught in a lure, they’ll respawn just about proper subsequent to the place they final died. This implies the stakes aren’t particularly excessive. Nonetheless, I typically loved getting by the mansion, determining how every new mechanic features alongside arranging shadows to supply Fenton a secure path by his dimension whereas holding Emma secure from traps and monsters.
The one facet of Tandem: A Story of Shadows that I feel wants extra work is the narrative. The trailer lays the muse for an intriguing thriller, however the sport itself doesn’t construct on it very a lot. It doesn’t clarify the connection between Emma and Fenton particularly nicely, nor how Fenton gained his supernatural powers. It’s unclear how they got here to search out the mansion the place the lacking boy is hidden, whereas the police and his rich mother and father didn’t get wherever shut.
In the end, this isn’t a really plot-driven sport, so it’s not a game-breaking subject. The main target has evidently been on the puzzles and distinctive fashion, each of that are decently constructed. You may simply play by the entire sport with out paying any consideration to the story and benefit from the puzzles nicely sufficient. Nevertheless, I believed that there have been simply sufficient attention-grabbing seeds planted that it was disappointing to not see them flourish.