Microsoft’s head of Xbox, Phil Spencer, has acknowledged that the corporate is extra targeted on increasing the online game business moderately than competing with different platforms.
In an interview with EDGE journal (by way of Video Video games Chronicle), Spencer highlighted how Microsoft is selling options corresponding to cross-play and cross-save as a part of its push in direction of gaming with out boundaries. He additionally talked about that erecting “synthetic limitations” doesn’t assist the business develop, seemingly contradicting an earlier announcement the place Microsoft acknowledged that some Bethesda franchises, which have been multiplatform to date, could be unique to Xbox and PC.
In response to a query about conventional console wars, Spencer acknowledged, “I spend zero power on ‘how do I make different gaming platforms smaller in order that Xbox will get greater,’ I’m extra within the rising pie of gaming than I’m our slice of the pie-eating into another person’s.”
He added that that is the rationale why Microsoft has been specializing in issues like cross-play and cross-save performance, stating he thinks about “these situations of why you and I possibly can’t play a sport collectively, and it shouldn’t be due to the console you purchased versus the console I purchased.”
Whereas that sentiment could sound good, it’s additionally removed from actuality. Since asserting its acquisition of Bethesda in 2020, Microsoft has revealed that The Elder Scrolls VI could be an Xbox and PC unique. Equally, Bethesda’s Starfield may also be an Xbox unique — one thing Bethesda government Pete Hines felt the necessity to apologize for. Notably, Ori developer Thomas Mahler identified this contradiction in a press release earlier this week and defined that Microsoft was “between a rock and a tough place.”[Source: EDGE via VGC]