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Slitterhead Will ‘Discover Life and Demise and the Technique of Decay’

Slitterhead Will ‘Discover Life and Demise and the Technique of Decay’

Slitterhead explore life and death

Keiichi Toyama’s new firm Bokeh Recreation Studios introduced their upcoming venture Slitterhead throughout The Recreation Awards firstly of this month. Few particulars in regards to the motion journey sport have been revealed seeing as the sport is just not but in full manufacturing, however in an interview with IGN Japan, Toyama did give us extra particulars together with that Slitterhead will “discover life and dying and the method of decay all through on a regular basis life”, one thing anticipated to be pretty stunning to gamers.

Toyama clarified he “can’t go into a whole lot of particulars but”, however he did elaborate on the sport’s trailer. The sport is seemingly set in a rundown Asian metropolis the place the featureless concrete highrises all look the identical, alleys are crammed with garbage and graffiti, and deserted vehicles block the streets whose solely vivid spots are the neon indicators. The town is a fictional location “impressed by Nineteen Eighties and ’90s Hong Kong. Nonetheless, it’s not the actual Hong Kong. The sport will discover an unique setting that blends the nostalgic sights of that metropolis with pure fiction.”

The trailer was additionally crammed with seemingly regular metropolis residents that disguise a lethal secret. They’ll mutate into terrifying skeletal monstrosities of assorted sizes that prey on people and tear them aside. These creatures are referred to as Yakushi and so they’re “a type of monster which have their roots in classical theater”. Gamers might want to discover a strategy to “smoke them out to make them reveal themselves” and this might be “a significant pillar of the journey and the story”. Toyama continued:

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The sport will discover life and dying and the method of decay all through on a regular basis life, so inevitably a few of the developments and visuals might be fairly stunning. That stated, we aren’t solely specializing in the gore itself; we intend to painting horror in a approach that deepens the sense of immersion for the participant. Though it’s a horror sport, we goal to make a sport that’s entertaining on a variety of ranges, with a narrative crammed with thriller and new kinds of motion gameplay.

Slitterhead might be a third-person motion journey sport at coronary heart. It’ll additionally “embody many new mechanics that haven’t been seen up to now in different video games, so I believe it is going to end in a singular expertise”. Nonetheless, we are able to’t anticipate to see the sport anytime quickly. The sport has solely simply completed the prototyping stage and so they’re “dedicated to manufacturing till a minimum of the top of 2022”, so will probably be no sooner than 2023 earlier than the sport is launched. Platforms are additionally undecided, though Toyama did say he needed to “attain as many gamers as potential whereas sustaining the essence of the sport”.

[Source: IGN]



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