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Kingdoms of Amalur: Re-Reckoning – Fatesworn DLC Evaluation

Kingdoms of Amalur: Re-Reckoning – Fatesworn DLC Evaluation

Fatesworn Review

Kingdoms of Amalur was initially launched method again in 2012 on PS3. Final yr it obtained the remaster remedy, curtesy of Kaiko and THQ Nordic, to develop into Kingdoms of Amalur: Re-Reckoning. On the time I famous in our assessment that “The fluid fight, gripping story, and detailed lore makes this a completely fulfilling expertise”. However I additionally talked about that “There’s not a whole lot of new stuff been added”. Nicely, that’s all modified now with the discharge of a model new DLC – Fatesworn.

Fatesworn takes place after the occasions of the primary recreation, which signifies that you’ll must have an finish recreation save file to expertise it. Although you managed to defeat the Tuatha warlord Gadflow and cease his evil plans, it appears that evidently there’s a brand new struggle brewing. You’ll must make your method to the mountainous area of Mithros to analyze a brand new risk that has emerged.

Kingdoms of Amalur: Fatesworn DLC Evaluation – Similar World, New Threats

A rise in aggressive exercise from the monstrous Niskaru leads you to find out about a brand new cult whose recruits are referred to as the Preordained. They worship Telogrus, an odd man who calls himself the God of Chaos. He and his many followers need to destroy the Tapestry of Destiny they usually’ll assault anybody who will get of their method, which after all means you.

Although Fatesworn has been written virtually a decade after the unique recreation, this appears like one thing which might have been launched on the identical time. The writing feels prefer it has an analogous tone to the remainder of the story which helps make it really feel like Mithros has at all times been part of Amalur.

Whereas the primary storyline is simply round 6-8 hours lengthy there are positively instances the place it may possibly really feel a little bit bit bloated, with easy story quests which don’t actually add a lot however simply appear to be an excuse to ship you forwards and backwards throughout the map. It’s a disgrace because the story begins out strongly however appears to lose a whole lot of its momentum halfway by.

In addition to the primary story there are additionally loads of facet quests to fill your time. Whereas a few of them inform attention-grabbing tales which assist fill out your understanding of the individuals who reside in Mithros, in addition to the chaos cult, there are lots extra that are principally forgettable “go to X, kill Y” sort quests. Whereas each the primary and facet quests usually are not as compelling as a few of these in KoA, fortunately the fight is simply as enjoyable as the unique.

Kingdoms of Amalur Fatesworn Review

Kingdoms of Amalur: Fatesworn DLC Evaluation – Returning Hero

The extent cap has been elevated which may be very useful as a number of the new monsters you encounter are positively a bit harder. With enormous Heavy Knights who can block your assaults with their large shields and small chaos critters that self-destruct, you’ll want all the additional energy that you would be able to get. A rise within the degree cap can also be one other excuse to mess around with the totally different fight types and create your personal hero which mixes the totally different magic, warrior, and stealth talent timber collectively.

There are a handful of options which might be model new to Fatesworn they usually do add some much-needed freshness to the world. As you would possibly anticipate, a lot of them are primarily based across the new chaos risk. There are chaos rifts which hold pumping out Niskaru and different nasty monsters until you seal them, in addition to portals which is able to ship you to new sorts of procedurally generated dungeons.

You’ll additionally come throughout enemies who put on particular chaos armor which you received’t be capable of injury until you may have chaos weapons. There are even new potions and gems to craft which is able to want the essence of chaos to create. None of these items drastically change the gameplay however extra of the identical isn’t essentially a nasty factor.

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Kingdoms of Amalur Fatesworn Review

Kingdoms of Amalur: Fatesworn DLC Evaluation – Extra of the Similar

The brand new space of Mithros feels very large and has quite a lot of totally different settlements and atmosphere sorts so that you can discover. Whenever you first enter the area, you’ll be in a nice trying grassland however as you journey deeper into it you’ll get to see extra snowy and mountainous areas. Don’t anticipate to be blown away by its magnificence although. Whereas it has the identical colourful and cartoony graphics as the remainder of the sport, which signifies that it feels constant, it does really feel a little bit dated now.

Whereas some facets of the story are a little bit forgettable, in the event you loved the unique Kingdoms of Amalur then it’s a reasonably secure wager that you simply’ll get some enjoyment out of this growth. Being reunited with previous pals and listening to that they nonetheless have the identical voice actors is certainly a very nice contact. The brand new chaos options don’t massively change the gameplay however having a raised degree cap signifies that there’s much more motive to experiment together with your character construct and benefit from the enjoyable fight.

Kingdoms of Amalur: Re-Reckoning – Fatesworn PS4 assessment code supplied by writer. Model 1.10 reviewed on a PlayStation 5. For extra data, please learn our Evaluation Coverage.


  • Extra Kingdoms of Amalur
  • Raised degree cap
  • Some acquainted voice actors return
  • Nonetheless suffers from slow-down throughout fight
  • Story is a little bit forgettable
  • Facet-quests get repetitive

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