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Closing Fantasy X and X-2 producer displays on the modern PS2 titles – PlayStation.Weblog

Closing Fantasy X and X-2 producer displays on the modern PS2 titles – PlayStation.Weblog

Final Fantasy X and X-2 producer reflects on the innovative PS2 titles – PlayStation.Blog

We put loads of ‘new’ in Closing Fantasy X. It was the primary recreation within the Closing Fantasy sequence to be in-built full 3D, we launched new varieties of presentation, a brand new battle system… it even got here out on new {hardware}. It additionally spawned the primary direct sequel within the sequence’ historical past – Closing Fantasy X-2.

This recreation was equally contemporary, and had a really totally different type, tone, and construction to the remainder of the sequence.

I labored as producer on Closing Fantasy X and its sequel. With each obtainable on PlayStation Now in Closing Fantasy X | X-2 HD Remaster, I assumed I’d share some reminiscences of engaged on these very particular video games.

Closing Fantasy X

Closing Fantasy X was the primary recreation within the sequence to be developed for the PS2. There are at all times challenges and choices to be made when working with new {hardware}, and that was actually the case for Closing Fantasy X.

The PlayStation 2 impact

One key choice we confronted was across the visuals. Despite the fact that the PS2 provided an enormous enhance in energy from the unique PlayStation, there was nonetheless a restrict to the {hardware} specs, so to depict the brand new graphical type, we had to decide on whether or not to prioritize decision or the variety of colours.

Initially, we thought it will be helpful to make use of extra colours – we thought that may assist us actually depict the world of Spira in a vibrant means. Nevertheless, once we seemed on the traits in different corporations’ video games launched whereas we had been engaged on growth, it turned more and more clear that followers had been hoping for larger decision next-gen video games.

Because of this, we switched from specializing in the variety of colours to creating the sport as excessive decision as potential – and we did this about six months earlier than the grasp deadline!

This meant we needed to make main modifications to the sport we’d made up to now, which was an enormous danger when it comes to the schedule. Fortuitously, our glorious programmers and designers did an exquisite job.

Ultimately, a ‘high-res’ Closing Fantasy X was born, and we had been capable of obtain the form of high-end visuals you’d anticipate from a next- gen console.

An in-Spira-ing world

The brand new visible type added different challenges too. For instance, Closing Fantasy X was the primary recreation within the sequence to not embrace a world map – it is because the sport was in-built full 3D, and that’s costly!

As recreation creators, we typically should make choices that steadiness recreation design with ballooning manufacturing prices. On this case, dropping the overworld map was probably the most real looking resolution we had obtainable.

Our prior video games, Closing Fantasy VII and Closing Fantasy VIII had been set in steampunk and science fiction-inspired worlds respectively, so we wished to do one thing totally different.

This may be additionally the explanation why Artwork Director Yusuke Naora got here up with the idea of getting a world with an Asian really feel to it, and that turned the inspiration for Spira.

New battle plans

That wasn’t the one break from custom launched in Closing Fantasy X both – we additionally reinvented the fight system.

The last few video games had used the Lively Time Battle (ATB) system, during which gamers might take actions each time a bar stuffed in real-time. For the brand new recreation, we wished to create battles with better strategic depth than ever earlier than.

The designer who labored on the battle system had additionally labored on Entrance Mission, and he was very expert at creating technique video games, so we moved to a turn-based system as a substitute.

We additionally modified how character development works by introducing the Sphere Grid. This let gamers manually enhance their characters by selecting upgrades from a grid. I’ve been a fantastic fan of board video games for a very long time, and I wished to recreate that analogue sensation of transferring items and filling up the board with them.

Making our voices heard

One new characteristic that I used to be personally very keen about was the introduction of voice performing. I talked about this in my final weblog, however I felt a bit dissatisfied with the truth that Closing Fantasy VIII wasn’t voiced.

We achieved extra real looking visuals and sounds, however once I take into consideration the scenes in that recreation, I consider they’d have been much more emotional if there had been voice performing included. That was the driving pressure to make it occur for Closing Fantasy X.

In fact, this was the primary time we’d ever recorded voiced strains, so it was loads of work to get it to return to fruition. These days, it’s the norm to get every solid member to enter the recording sales space separately, after which file all their strains individually. Nevertheless, again within the day we acquired a number of solid members to enter the studio without delay and file the dialog scenes collectively.

Due to this, I feel that we had been capable of deliver out pure performances, regardless of this being our first time doing it.

Closing (Fantasy) ideas

Finally, I’m pleased with what we achieved with Closing Fantasy X. I feel it’s a landmark recreation – when it comes to the situation, graphics, digital camera work, sound, voices, and movement seize, it achieved the best cinematic high quality that the Closing Fantasy sequence had been aiming for.

I feel that the type perfected right here helped to ascertain the look of future Closing Fantasy video games. Certainly one of which was Closing Fantasy X-2.

Closing Fantasy X-2

After Closing Fantasy X, we began to really feel like we didn’t need the world of Spira and its characters to be over in a single chapter, and we wished to allow them to take middle stage and flesh them out much more.

That’s why we began manufacturing on Closing Fantasy X-2 – the primary direct sequel within the sequence’ historical past. We determined to discover a world that had change into peaceable after the occasions of the earlier recreation and inform a special sort of story.

Quite than the theme from the earlier story that delves into explicit relationships, reminiscent of between a person and girl or father or mother and youngster, we wished a shiny and light-hearted narrative that may give the sport a cheery tone.

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The Gullwings assemble

That upbeat perspective was mirrored within the recreation’s playable characters. Not like earlier video games within the sequence, Closing Fantasy X-2 has an all-female celebration: Yuna, Rikku and a brand new character, Paine.

Many video games on the time, not simply Closing Fantasy, had male protagonists and I wished to inform a narrative with Yuna as a powerful feminine character. I assumed that may ring a bell with much more gamers.

The tone is additional bolstered by the construction of the sport. Not like the Closing Fantasy X, during which you observe the drama in a linear vogue, the quests in Closing Fantasy X-2 may be accessed in any order. To extend the variability much more, we elevated the variety of minigames obtainable within the recreation.

I recall that probably the most difficult to make was Sphere Break – a strategically deep coin recreation. A single recreation designer engaged on the sport all the pieces, together with the programming, single-handedly!

Gown to impress

When it got here to fight, Closing Fantasy X-2 moved to a brand new model of the ATB system, which let gamers time their assaults for combos and simpler assaults. You might be questioning: why the change from the prior recreation’s methods? It’s as a result of the designer for the battles modified!

The assistant recreation designer from Closing Fantasy X turned the lead for its sequel, and he wished to make use of a special system.

A giant component of the brand new system had been dresspheres, which allowed the celebration to seamlessly swap between totally different roles in fight. For instance, Yuna might change from a damage-dealing Gunner to therapeutic White Mage, a Thief or many extra choices within the warmth of fight – every accompanied with a flashy outfit change.

This method happened partly on account of the story of the unique Closing Fantasy X. In that recreation, Summons find yourself disappearing from the world, so the transformations had been a strategy to work within the spectacular visible results gamers had come to anticipate.

For the animations themselves we seemed to a style of youngsters’ TV exhibits in Japan, during which the heroes remodel or tackle a brand new kind. The perfect a part of every episode is when the character transforms with a dynamic efficiency, and we took inspiration from this.

What’s in a reputation?

It might sound odd, however one of many greatest challenges we confronted when making Closing Fantasy X-2 was what to name it. Having a sequel to a mainline recreation was extraordinary, and once we advised “X-2” the corporate was initially nervous that it will be mistaken for Closing Fantasy XII and turned it down. Since then, they’ve grown keen on it after all.

Finally the sport proved extra divisive than different Closing Fantasy video games – I believe that’s due partly to the truth that its shiny and poppy course offers it a really totally different taste to different entries within the sequence.

However I feel the way in which that Closing Fantasy video games attempt to break free from preconceived concepts is one thing really great in regards to the sequence – and Closing Fantasy X-2 is an ideal instance of that.

Each Closing Fantasy X and Closing Fantasy X-2 can be found to stream and obtain with PlayStation Now.

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