Hey, I’m Don Schmocker, co-founder and lead artist at Okomotive and immediately I’m actually excited to announce that FAR: Altering Tides is coming to PlayStation 4 and PlayStation 5 on March 1. FAR: Altering Tides is an atmospheric vehicular journey that follows the story of a boy who should journey throughout a flooded, post-apocalyptic panorama on the helm of a novel ship.
Following the discharge of our debut sport, FAR: Lone Sails, we had numerous suggestions from followers that spoke to how the meditative, reflective nature of the sport resonated with them. For FAR: Altering Tides, we wished to make sure that we captured that very same acquainted, meditative environment while providing gamers a contemporary, thought-provoking expertise. We’ve expanded on the setting seen in Lone Sails however as an alternative of sun-scorched, dusty plains, gamers will face stormy waters and submerged cities. We hope that this new surroundings mixed with new puzzles and ship mechanics will carry an thrilling expertise to followers of the collection and new gamers alike.
Like FAR: Lone Sails, the narrative of FAR: Altering Tides isn’t informed however as an alternative should be discovered. Gamers will uncover sunken objects, photos, and buildings – victims of the floods – all of them relics to the previous, all of them telling a narrative. This environmental storytelling presents a really completely different kind of sport design, however we really feel it helps to construct an in depth bond between the world and the gamers, as they select how a lot of the story to hunt and interact with. With Lone Sails, we discovered ourselves defining and constructing parts of the story all through growth, which turned more and more tough. For Altering Tides we wrote nearly all of the story and world-building throughout pre-production, this gave us higher path and allowed us to plan and design the environments along with the story.
One of many key variations in FAR: Altering Tides is the verticality added by the flooded panorama and the way that provides an entire degree of exploration for gamers. The earth has been coated with water and so it is smart that there’s an entire different world to traverse under the floor. This new panorama required a change to one of many key sport mechanics – the automobile. The automobile is without doubt one of the most vital parts in a FAR sport, we virtually consider it as a second protagonist! In Lone Sails, though the automobile had a sail, it was completely land-based, which suited the dusty, desolate plains. In FAR: Altering Tides, the participant’s journey takes place virtually completely on the water, each above and under the waves, and we wished to create a automobile that would stick with them for all of that. The sails and oars are good for navigating the world above the floor, and these might be retracted and the engine engaged for exploration beneath the waves. Because the participant progresses by way of the sport, they’ll see a relationship develop between the protagonist, Toe, and the ship. The connection is a symbiotic one, the ship gained’t sail with out Toe to manage the sails or oars, and Toe can’t overcome sure obstacles with out the ship.
We hope that everybody is as enthusiastic about this subsequent installment within the FAR collection as we’re and we sit up for listening to everybody’s suggestions when the sport launches on PS4 and PS5 on March 1!